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Dataset of urban nature games to aid integrating nature-based solutions in urban planning
This dataset of Urban Nature Games provides information, ratings, and categorizations of different types of games that incorporate concepts of urban planning and ecosystem services or nature-based solutions. It consists of games retrieved from systematic
Aura-Luciana Istrate, Perrine Hamel
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U’Game – a toolkit for urban gaming
This paper is about a pervasive game factory based in Palermo. The main issue is to highlight the main features of these productions in generating new interfaces and new access keys to the heritage.
Davide Leone
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Cities in electronic games: how they present and impact real urban areas?
This study investigates the interactions between virtual cities in electronic (video) games and real urban environments, highlighting a significant gap in the literature regarding the influence of real cities on virtual counterparts and vice versa ...
Haochen Shi +6 more
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Games for Urban Sustainability
Andrea Vesco +2 more
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Research has identified built environmental attributes associated with children’s physical activity (PA); however, less is known for environmental correlates of refugee children’s PA.
Siqi Chen +3 more
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Selected Behaviors and Addiction Risk Among Users of Urban Multimedia Games
IntroductionThe rapid development of technology has led to the transfer of entertainment to the virtual world. Many games and multimedia applications use the so-called augmented reality.
Mateusz Grajek +4 more
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New Insights, New Rules: What Shapes the Iterative Design of an Urban Planning Game?
Games have become established tools within participatory urban planning practice that provide safe spaces for collective actions such as deliberation, negotiation of conflicting agendas, scenario testing, and collaborative worldbuilding.
Cristina Ampatzidou +3 more
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Location-based games have become popular in recent years, with Pokémon Go and Ingress being two very prominent examples. Some location-based games, known as Serious Games, go beyond entertainment and serve additional purposes such as data collection.
Rene Westerholt +2 more
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A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
Rational systemic planning and collaborative planning seem to be two conflicting approaches in spatial planning practice and research. However, some authors are trying to make them compliant through new approaches that are more human centered.
Micael Sousa
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Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation.
Robert Olszewski +3 more
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