Results 11 to 20 of about 18,723 (263)
Network of Games: An Ecology of Games Informing Integral and Inclusive City Developments
This article analyzes possibilities for connecting individual city games for building a network of games working together. City gaming works along with the understanding that cities are self-organizing systems, influenced by multiple bottom-up and top ...
Ekim Tan
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Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad
The need for improvement of societal disaster resilience and response efforts was evident after the destruction caused by the 2017 Atlantic hurricane season.
Brian Tomaszewski +15 more
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This paper reviews the use of games in geographical teaching, including prior to the emergence of computer-based (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in ...
Guy M. Robinson +2 more
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Unstable Wormholes: Communications Between Urban Planning and Game Studies
The past decade has seen a gradual but steady increase in the planning scholars’ interest in outlining a functional place for games in planning. A wide range of games for and about urban planning is developed and tested, from data-driven games that rely ...
Moozhan Shakeri
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Video games and urban simulation: new tools or new tricks?
Video games allow complex systems modelling, revealing retroaction loops, replicating self-organization and the emergence of hierarchical organization, functional differentiation and social segregation through multi-level interactions.
Samuel Rufat, Hovig Ter Minassian
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Serious games have been proposed by several studies as a tool to foster civic participatory processes. However, such an endeavour is often prone to failure due to lack of funding or lack of skills on designing serious games.
Josep Pueyo-Ros +6 more
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Procedural urban environments for FPS games [PDF]
This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine, resulting in playable video game levels. A computational agent is trained using machine learning techniques to capture
Jan Kruse, Ricardo Sosa, Andy M. Connor
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In “The Idea of a Town: Anthropology of Urban Form” (1976), architecture historian Joseph Rykwert defined six archetypes used in Etruscan rites for the foundation of urban settlements, which continued to be used in Classical Greece and Ancient Rome.
Manuel Sánchez García
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Non-mega sporting events and urban development: Assessing the impact of the 2022 Mediterranean Games on the socio-urban development of Oran city [PDF]
This article explores the Mediterranean Games as non-mega sporting events (NMSE), with a focus on their impact on urban development of host cities, in this case the city of Oran.
Bouadam Chaima +2 more
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In this paper, we apply the existence of solutions of the Ky Fan minimax inequality to establish the existence of fuzzy strong Nash equilibria in generalized fuzzy games and strong Nash equilibria in fuzzy coalition generalized games.
Tieying Huang, Jiuqiang Liu
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