Results 11 to 20 of about 414,673 (306)
Talking about the 'rotten fruits' of Rio 2016:framing mega-event legacies [PDF]
Legacy has become a watchword of hosting mega-events in recent years, used to justify massive spending and far-reaching urban transformations. However, academic studies of legacy outcomes suggest there is only limited evidence for the efficacy of using ...
Talbot, Adam
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Network of Games: An Ecology of Games Informing Integral and Inclusive City Developments
This article analyzes possibilities for connecting individual city games for building a network of games working together. City gaming works along with the understanding that cities are self-organizing systems, influenced by multiple bottom-up and top ...
Ekim Tan
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Supporting Disaster Resilience Spatial Thinking with Serious GeoGames: Project Lily Pad
The need for improvement of societal disaster resilience and response efforts was evident after the destruction caused by the 2017 Atlantic hurricane season.
Brian Tomaszewski +15 more
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This paper reviews the use of games in geographical teaching, including prior to the emergence of computer-based (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in ...
Guy M. Robinson +2 more
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Unstable Wormholes: Communications Between Urban Planning and Game Studies
The past decade has seen a gradual but steady increase in the planning scholars’ interest in outlining a functional place for games in planning. A wide range of games for and about urban planning is developed and tested, from data-driven games that rely ...
Moozhan Shakeri
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Mean field games models of segregation [PDF]
This paper introduces and analyzes some models in the framework of mean field games (MFGs) describing interactions between two populations motivated by the studies on urban settlements and residential choice by Thomas Schelling.
Achdou, YVES MAURICE +2 more
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Video games and urban simulation: new tools or new tricks?
Video games allow complex systems modelling, revealing retroaction loops, replicating self-organization and the emergence of hierarchical organization, functional differentiation and social segregation through multi-level interactions.
Samuel Rufat, Hovig Ter Minassian
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Serious games have been proposed by several studies as a tool to foster civic participatory processes. However, such an endeavour is often prone to failure due to lack of funding or lack of skills on designing serious games.
Josep Pueyo-Ros +6 more
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Trans-urban Networks of Learning, Mega Events and Policy Tourism: The Case of Manchester's Commonwealth and Olympic Games Projects [PDF]
This paper argues for a rethinking of our understanding of what and where go into the ‘urban’ in the New Urban Politics (NUP). It contends that these issues have always been more complex, complicated and, most importantly, contested than has sometimes ...
Cook, Ian, Ward, Kevin
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What is event led regeneration? Are we confusing terminology or will London 2012 be the first Games to truly benefit the local existing population? [PDF]
The term regeneration means keeping the locality available for the same social classes and improving the infrastructure for their benefit, however examination of previous games including Barcelona 1992 and Sydney 2000 has shown evidence of renaissance ...
Sadd, Deborah
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