Results 251 to 260 of about 414,673 (306)

Urban-Planning Game

2006
The project Urban-planning game represents a way of democratic involvement of the public in the shaping of the future of historic towns by way of an interactive game. It is based on cooperative behavior between the inhabitants, the experts and the government.
L. Bencic, M. Mele
openaire   +1 more source

Urban games

SIGGRAPH Asia 2012 Symposium on Apps, 2012
A new potent mix of gaming, mobile devices, and urban environments transforms the public realm and the way we operate within it by embedding digital information in the physical world. According to the website for Simon Games, a project of the Pervasive Media Studio, "Games are the new cinema, they are breaking free from the console and hitting the ...
openaire   +1 more source

Optimization and Game at an Urban Intersection

IFAC proceedings volumes, 2009
Abstract The present work deals with the problem of a group of intersections controlled by lights. The light timing is set by the managing traffic authority. However, frequently vehicles override the light. The first situation is presented as an optimization problem, the second as a game between flows at the intersection.
Alejandro J. Malo Tamayo   +2 more
openaire   +2 more sources

Evaluating a pervasive game for urban awareness

Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018
The combination of augmented reality and pervasive games in urban environments can be exploited to enable situated and informal learning through ludic and engaging activities. In this research, we explore how to use such technologies to improve citizens' awareness about their urban environment by means of an AR pervasive game to learn about a specific ...
Federico Fabiano   +3 more
openaire   +1 more source

Urban traffic simulation for games

Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Many modern computer games take place in urban environments. One important fact about such environments is that there are plenty of other people around who might react to whatever the user does. For example in the "FIVIS" project a bicycle simulator is developed that will serve (beside other applications) as an instrument for traffic education which ...
Michael Kutz, Rainer Herpers
openaire   +1 more source

URBAN GAMES IN PANDEMIC TIMES

eLearning and Software for Education, 2021
The Covid 19 pandemic crisis has restarted the debate on how can we use the urban space as citizens in a safe and caring way. This research presents our explorations in human-scale board-games developed during the second part of 2020. Not only we had to rethink the rules of the games to cope with the current pandemic situation and create a safe ...
Teodora Ungureanu, Maria Mandea
openaire   +1 more source

Home - About - Disclaimer - Privacy