Results 1 to 10 of about 781,601 (304)

Malicious User Experience Design Research for Cybersecurity [PDF]

open access: greenNSPW 2018, 2018
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about successful addictive design in the fields of video games and gambling to understand the allure of breaking into a ...
Adam Trowbridge   +2 more
arxiv   +3 more sources

User Journey Mapping – A Method in User Experience Design [PDF]

open access: diamondi-com, 2016
Abstract Companies are more and more interested in providing a positive user experience (UX). The aim is to offer a smooth and pleasant experience with the application at hand. As UX consultants, we often face the following basic questions at the start of user experience projects: How can we learn about the user processes in the scope of
Anja Endmann, Daniela Keßner
openalex   +3 more sources

Design Method for User Experience Design (4)

open access: bronzeThe Japanese journal of ergonomics, 2005
Kazuhiko Yamazaki   +2 more
openalex   +4 more sources

Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences

open access: yesFrontiers in Psychology, 2022
This research investigates the factors that affect male gamers' behavioral intention to play PlayerUnknown's Battlegrounds (PUBG), which is one of the most widely played online games of today's era.
Umair Rehman   +4 more
doaj   +1 more source

DUX: a dataset of user interactions and user emotions

open access: yesi-com, 2023
User experience evaluation is becoming increasingly important, and so is emotion recognition. Recognizing users’ emotions based on their interactions alone would not be intrusive to users and can be implemented in many applications. This is still an area
Leppich Dominick   +4 more
doaj   +1 more source

Finding ikigai: How robots can support meaning in later life

open access: yesFrontiers in Robotics and AI, 2022
Previous research in human-robot interaction has explored using robots to increase objective and hedonic aspects of well-being and quality of life, but there is no literature on how robots might be used to support eudaimonic aspects of well-being (such ...
Natasha Randall   +8 more
doaj   +1 more source

Perancangan Desain User Interface dan User Experience pada STIKI PMB Online dengan Menggunakan Metode User-Centered Design

open access: yesJ-Intech (Journal of Information and Technology), 2021
PMB STIKI Online memanfaatkan website sebagai media untuk memberikan informasi terkait perkuliahan di STIKI Malang. Pengembangan sebuah website harus melalui beberapa pedoman usability untuk memastikan tujuan website tersebut dapat dicapai.
Rosandi Fila Setiawan   +2 more
doaj   +1 more source

Evaluasi Desain User Interface Berdasarkan User Experience Pada Aplikasi Perpustakaan Digital Isleman

open access: yesTik Ilmeu: Jurnal Ilmu Perpustakaan dan Informasi, 2023
Research related to evaluation of user interface design based on user experience in Isleman Digital Library Application aims to evaluate the user interface design of Isleman digital library application based on user experience. A qualitative approach is
Kartika Puspita Sari   +2 more
doaj   +1 more source

Impact of HEXACO Personality Factors on Consumer Video Game Engagement: A Study on eSports

open access: yesFrontiers in Psychology, 2020
This article aims to uncover novel insights into personality factors and consumer video game engagement modeling. This research empirically validates the role of specific HEXACO personality factors that foster consumer engagement (CE) in electronic ...
Amir Z. Abbasi   +3 more
doaj   +1 more source

Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study

open access: yesFrontiers in Computer Science, 2020
Gamification has enabled technology to facilitate behavior change through increasing the engagement and motivation of people in health and wellness domains.
Dennis L. Kappen   +3 more
doaj   +1 more source

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