Results 1 to 10 of about 1,538,069 (252)

USER EXPERIENCE DESIGN AND SOUND DESIGN

open access: yesErgodesign & HCI, 2015
Aiming to expose guidelines and procedures that lead to an efficient implementation of sound elements into interfaces, this study proposes the Dynamic Audio Application Guide (DAAG).
Luiz Roberto Carvalho   +1 more
doaj   +2 more sources

Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences

open access: yesFrontiers in Psychology, 2022
This research investigates the factors that affect male gamers' behavioral intention to play PlayerUnknown's Battlegrounds (PUBG), which is one of the most widely played online games of today's era.
Umair Rehman   +4 more
doaj   +1 more source

Finding ikigai: How robots can support meaning in later life

open access: yesFrontiers in Robotics and AI, 2022
Previous research in human-robot interaction has explored using robots to increase objective and hedonic aspects of well-being and quality of life, but there is no literature on how robots might be used to support eudaimonic aspects of well-being (such ...
Natasha Randall   +8 more
doaj   +1 more source

DUX: a dataset of user interactions and user emotions

open access: yesi-com, 2023
User experience evaluation is becoming increasingly important, and so is emotion recognition. Recognizing users’ emotions based on their interactions alone would not be intrusive to users and can be implemented in many applications. This is still an area
Leppich Dominick   +4 more
doaj   +1 more source

Impact of HEXACO Personality Factors on Consumer Video Game Engagement: A Study on eSports

open access: yesFrontiers in Psychology, 2020
This article aims to uncover novel insights into personality factors and consumer video game engagement modeling. This research empirically validates the role of specific HEXACO personality factors that foster consumer engagement (CE) in electronic ...
Amir Z. Abbasi   +3 more
doaj   +1 more source

Perancangan Desain User Interface dan User Experience pada STIKI PMB Online dengan Menggunakan Metode User-Centered Design

open access: yesJ-Intech (Journal of Information and Technology), 2021
PMB STIKI Online memanfaatkan website sebagai media untuk memberikan informasi terkait perkuliahan di STIKI Malang. Pengembangan sebuah website harus melalui beberapa pedoman usability untuk memastikan tujuan website tersebut dapat dicapai.
Rosandi Fila Setiawan   +2 more
doaj   +1 more source

Evaluasi Desain User Interface Berdasarkan User Experience Pada Aplikasi Perpustakaan Digital Isleman

open access: yesTik Ilmeu: Jurnal Ilmu Perpustakaan dan Informasi, 2023
Research related to evaluation of user interface design based on user experience in Isleman Digital Library Application aims to evaluate the user interface design of Isleman digital library application based on user experience. A qualitative approach is
Kartika Puspita Sari   +2 more
doaj   +1 more source

Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study

open access: yesFrontiers in Computer Science, 2020
Gamification has enabled technology to facilitate behavior change through increasing the engagement and motivation of people in health and wellness domains.
Dennis L. Kappen   +3 more
doaj   +1 more source

Design thinking as an approach for innovation in the advertising design to enhance user experience [PDF]

open access: yesJournal of Architecture, Art & Humanistic Science, 2023
the needs of consumers on the one hand, and the design idea and the recipient on the other. Design thinking is found at every stage of this design journey, from the customer's lines to the completion of the work.
Nagwa yehia eladawy Eladawy   +2 more
doaj   +1 more source

The Role of Personality Factors Influencing Consumer Video Game Engagement in Young Adults: A Study on Generic Games

open access: yesIEEE Access, 2021
This study aims to investigate the impact of personality dimensions on consumer videogame engagement. We distributed the study questionnaire to gamers aged 16-19 years and managed to get three-hundred-and-eighty valid respondents who provided data in the
Amir Zaib Abbasi   +5 more
doaj   +1 more source

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