Results 51 to 60 of about 2,246 (195)
Roles of the Retinotopic and Environmental Frames of Reference on Vection
Humans perceive self-motion using multisensory information, while vision has a dominant role as is utilized in virtual reality (VR) technologies. Previous studies reported that visual motion presented in the lower visual field (LoVF) induces stronger ...
Kanon Fujimoto +2 more
doaj +1 more source
Modulation of recognition memory of emotional images by vertical vection
Our previous research showed that vertical vection could modulate human mood. We further examined this possibility by using memory recognition task of positive, negative and neutral emotional images with high and low arousal levels.
Aleksander eVäljamäe, Takeharu eSeno
doaj +1 more source
Interaction between Depth Order and Density Affects Vection and Postural Sway. [PDF]
Vection, a feeling of self-motion while being physically stationary, and postural sway can be modulated by various visual factors. Moreover, vection and postural sway are often found to be closely related when modulated by such visual factors, suggesting
Astrid J A Lubeck +2 more
doaj +1 more source
Correlations between VEPRs and vection.
Pearson correlations (r) and p-values (in brackets) for the relationships between visually-evoked postural responses to expanding or contracting optic flow patterns and subsequently experienced seated vection.Correlations between VEPRs and vection.
Fintan Nagle (5661529) +2 more
core +1 more source
Effects of Body Orientation Relative to Gravity on Vection in Children and Adults
We investigated the effects of the interaction between the body and gravitational axes on vection (visually induced self-motion perception) in school-age children and adults.
Keisuke Oyamada +3 more
doaj +1 more source
Evidence for a boundary effect in roll vection [PDF]
Large circular displays rotating around the line of sight produce an illusion in which the seen orientation of the true vertical is shifted in a direction opposite to the display’s motion. Two experiments were performed to determine whether the magnitude of this illusory tilt is a function of the area of display elements, of their boundary length, or ...
J T, Reason, A R, Mayes, D, Dewhurst
openaire +2 more sources
Correlations between vection measures and sway area ratios (log transformed).
(a–c) Expanding vection; (d–f) Contracting vection. (a, d) Verbal ratings. (b, e) Throttle maximum values. (c,f) Latency.
Fintan Nagle (5661529) +2 more
core +1 more source
This review synthesizes EEG findings from 28 VIMS studies across four inducing scenarios (abstract cues, virtual videos, vehicle driving, and game scenes) and two display types (HMD and monitor). While Delta/Theta enhancement consistently reflects sensory conflict, Alpha activity shows context dependency: predominantly increasing during passive viewing
Yanru Bai +5 more
wiley +1 more source
Inducing self-motion illusions referred as vection are critical for improving the sensation of walking in virtual environments (VE). Adding viewpoint oscillations to a constant forward velocity in VE is effective for improving vection strength under ...
Wei Wang, Kaiming Yang, Yu Zhu
doaj +1 more source
Motion Direction Distribution as a Determinant of Circular Vection
Visually induced self-translation is called linear vection, while visually induced self-rotation is called circular vection. Impressions of circular vection and linear vection were measured using flow patterns presented on a flat screen.
Tadahide Shibao, Hiroyuki Ito
core +1 more source

