Results 61 to 70 of about 996 (165)
Feasibility of using virtual reality in geriatric psychiatry
Abstract Objectives Virtual Reality‐based interventions have become an important element of digital mental health, offering accessible and scalable treatment options. However, studies on VR‐based approaches in elderly patients are scarce. This explorative study examined the feasibility of using Virtual Reality (VR) for elderly patients with psychiatric
Sandra Anna Just +3 more
wiley +1 more source
Neural sensitivity to translational self‐ and object‐motion velocities
In the current study we manipulated the relative motion velocity between the observer (self‐motion or SM) and the object (OM) within a stationary scene as a strategy to test how the brain accomplishes object‐motion detection. Here, we demonstrated that three key regions of dorsal visual system, such as MT+, V6+, and V3A, are fundamental to implement ...
Valentina Sulpizio +5 more
wiley +1 more source
Different Head-Sway Responses to Optic Flow in Sitting and Standing With a Head-Mounted Display
We investigated postural responses (head displacements) and self-motion perception (vection) to radial and lateral optic flows while sitting and standing by using a head-mounted display.
Kanon Fujimoto +2 more
doaj +1 more source
Effect of Depth Order on Linear Vection with Optical Flows
In the present study, the effects of depth order on forward and backward vection were examined using optical flows simulating motion in depth (i.e., approaching or receding).
Yasuhiro Seya +2 more
doaj +1 more source
The role of perceived speed in vection: does perceived speed modulate the jitter and oscillation advantages? [PDF]
Illusory self-motion ('vection') in depth is strongly enhanced when horizontal/vertical simulated viewpoint oscillation is added to optic flow inducing displays; a similar effect is found for simulated viewpoint jitter.
Deborah Apthorp, Stephen Palmisano
doaj +1 more source
Vection depends on perceived surface properties [PDF]
Optic flow provides important information for the perception of self-motion and can be generated by both diffuse and specular reflectance. Previous self-motion research using virtual environments has primarily considered the properties of diffuse optic flow, but not of specular flow. We used graphical simulations to examine the extent to which visually
Kim, J, Khuu, S, Palmisano, S
openaire +3 more sources
Optic-flow selective cortical sensory regions associated with self-reported states of vection
Optic flow is one of the most important visual cues to the estimation of self-motion. It has repeatedly been demonstrated that a cortical network including visual, multisensory and vestibular areas is implicated in processing optic flow; namely, visual ...
Maiko eUesaki +2 more
doaj +1 more source
Measuring vection in a large screen virtual environment [PDF]
This paper describes the use of a large screen virtual environment to induce the perception of translational and rotational self-motion. We explore two aspects of this problem. Our first study investigates how the level of visual immersion (seeing a reference frame) affects subjective measures of vection. For visual patterns consistent with translation,
Betty J. Mohler +3 more
openaire +2 more sources
Self-motion can facilitate perspective switches and automatic spatial updating and help reduce disorientation in applications like Virtual Reality. However, providing physical motion through moving-base motion simulators or free-space walking areas comes
Bernhard E. Riecke +4 more
doaj +1 more source
Relative Visual Oscillation Can Facilitate Visually Induced Self-Motion Perception
Adding simulated viewpoint jitter or oscillation to displays enhances visually induced illusions of self-motion (vection). The cause of this enhancement is yet to be fully understood.
Shinji Nakamura +2 more
doaj +1 more source

