Results 71 to 80 of about 2,246 (195)

Visual and vestibular reweighting after cyber‐ and space‐sickness

open access: yesExperimental Physiology, Volume 111, Issue 1, Page 240-256, 1 January 2026.
Abstract Sensory conflicts are widely recognized as the primary drivers of motion sickness (MS), though the underlying integrative processes remain poorly understood. This study investigated sensory reweighting following exposure to two different sensory conflict paradigms. Visual and vestibular reflexes were assessed before and after sensory conflict.
Tess Bonnard   +4 more
wiley   +1 more source

Beyond the Eye: Multisensory Contributions to the Sensation of Illusory Self-Motion (Vection)

open access: yes, 2023
Vection is typically defined as the embodied illusion of self-motion in the absence of real physical movement through space. Vection can occur in real-life situations (e.g., ‘train illusion’) and in virtual environments and simulators.
Behrang Keshavarz (591408)   +3 more
core   +1 more source

Effects of Visually Induced Self-Motion on Sound Localization Accuracy

open access: yesApplied Sciences, 2021
The deterioration of sound localization accuracy during a listener’s head/body rotation is independent of the listener’s rotation velocity. However, whether this deterioration occurs only during physical movement in a real environment remains unclear. In
Akio Honda   +3 more
doaj   +1 more source

In search of a neuropsychological profile for migraine: A scoping review

open access: yesEuropean Journal of Pain, Volume 28, Issue 7, Page 1033-1068, August 2024.
Abstract Objective Migraine is commonly overlooked by the general population and by professionals in research and clinical practice. Moreover, it is difficult to grasp the neuropsychological profile of migraineurs due to the cyclic nature of the disorder.
Shannon Richardson, Unai Diaz‐Orueta
wiley   +1 more source

Measuring vection in a large screen virtual environment [PDF]

open access: yesProceedings of the 2nd symposium on Applied perception in graphics and visualization, 2005
This paper describes the use of a large screen virtual environment to induce the perception of translational and rotational self-motion. We explore two aspects of this problem. Our first study investigates how the level of visual immersion (seeing a reference frame) affects subjective measures of vection. For visual patterns consistent with translation,
Betty J. Mohler   +3 more
openaire   +3 more sources

Feasibility of using virtual reality in geriatric psychiatry

open access: yesInternational Journal of Geriatric Psychiatry, Volume 39, Issue 1, January 2024.
Abstract Objectives Virtual Reality‐based interventions have become an important element of digital mental health, offering accessible and scalable treatment options. However, studies on VR‐based approaches in elderly patients are scarce. This explorative study examined the feasibility of using Virtual Reality (VR) for elderly patients with psychiatric
Sandra Anna Just   +3 more
wiley   +1 more source

Postural responses to specific types of long-term memory during visually induced roll self-motion.

open access: yesPLoS ONE, 2021
A large body of research has shown that visually induced self-motion (vection) and cognitive processing may interfere with each other. The aim of this study was to assess the interactive effects of a visual motion inducing vection (uniform motion in roll)
Maëlle Tixier   +3 more
doaj   +1 more source

Vection Displays.

open access: yes, 2013
Illustrations of the direction of optical flow specified by the star-field displays in Experiment 2. The top panel shows centripetal flow specifying backwards vection (i.e., past trials) while the bottom panel shows centrifugal flow specifying forwards ...
Brittany M. Christian (298594)   +2 more
core   +1 more source

The role of perceived speed in vection: does perceived speed modulate the jitter and oscillation advantages? [PDF]

open access: yesPLoS ONE, 2014
Illusory self-motion ('vection') in depth is strongly enhanced when horizontal/vertical simulated viewpoint oscillation is added to optic flow inducing displays; a similar effect is found for simulated viewpoint jitter.
Deborah Apthorp, Stephen Palmisano
doaj   +1 more source

Neural sensitivity to translational self‐ and object‐motion velocities

open access: yesHuman Brain Mapping, Volume 45, Issue 1, January 2024.
In the current study we manipulated the relative motion velocity between the observer (self‐motion or SM) and the object (OM) within a stationary scene as a strategy to test how the brain accomplishes object‐motion detection. Here, we demonstrated that three key regions of dorsal visual system, such as MT+, V6+, and V3A, are fundamental to implement ...
Valentina Sulpizio   +5 more
wiley   +1 more source

Home - About - Disclaimer - Privacy