Results 131 to 140 of about 2,791 (162)
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Design of a bilateral vibrotactile feedback system for lateralization

The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility, 2011
We present a bilateral vibrotactile feedback system for accurate lateralization of target angles in the complete 360 degree-range. We envision integrating this system into context-aware hearing instruments (HIs) or cochlear implants (CIs) to support users that experience lateralization difficulties.
Bernd Tessendorf   +7 more
openaire   +1 more source

The Design and Deployment of a Wearable Vibrotactile Feedback System

Eighth International Symposium on Wearable Computers, 2004
We present work on the development and deployment of a wearable system for displaying vibrotactile stimuli at multiple locations on a person. This system is targeted as a general-purpose controller, with the flexibility to support many types of output devices, such as pager motors, muffin fans, and solenoids.
Robert W. Lindeman   +3 more
openaire   +1 more source

VisPad: a novel device for vibrotactile force feedback

12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings., 2004
VisPad is a new haptics design for visualizing data, constructed from commodity massage chair pads with custom controllers and interfaces to a computer. It is an output device for information transmitted to a user who sits on the pad. The user interface is unique in that it has a large feedback area and is passive in nature, where unlike most current ...
Doanna Weissgerber   +2 more
openaire   +1 more source

Musical vibrotactile feedback

2007
This thesis discusses the prospect of integrating vibrotactile feedback into digital musical instruments. A holistic approach is taken, considering the role of new instruments in electronic music, as well as the concept of touch in culture and experience.
openaire   +1 more source

Perception Accuracy of Vibrotactile Feedback during Locomotion

2019 16th International Conference on Ubiquitous Robots (UR), 2019
The use of vibrotactile feedback as a tool in sports has not yet been well supported by scientific evidence. In the U.S. 40-50% of the population who run regularly is injured annually. Among those injuries, half occur at the knee joint. The use of vibrotactile feedback in several medical and non-medical areas has well been established.
Emel Demircan   +5 more
openaire   +1 more source

Vibrotactile feedback aids prosthesis usability

Science Robotics
A noninvasive vibrotactile feedback system integrated with a knee prosthesis can improve perception, user experience, and gait.
openaire   +2 more sources

A Vibrotactile Sensory Feedback System for Prosthetic devices

TENCON 2019 - 2019 IEEE Region 10 Conference (TENCON), 2019
Available upper limb active prosthetic devices lack any form of sensory feedback. This paper presents development of a vibrotactile sensory feedback system employing the sensory substitution method. Testing the device with amputees and improvement in overall experience of using the device with the developed system is also discussed.
Llewellyn Dsa   +3 more
openaire   +1 more source

Feel the BCI Vibe - Vibrotactile BCI Feedback

2013
Proceedings of the fifth International Brain-Computer Interface ...
Leeb, Robert   +3 more
openaire   +1 more source

Vibrotactile Feedback for an Open Air Music Controller

2014
In this paper we describe an approach for providing vibrotactile feedback for digital musical instruments (DMIs) that are controlled with open air hand motion. The hand motion was captured with infrared marker based motion capture technology. The marker position data was mapped to the control parameters of both sound and vibrotactile signal synthesis ...
Håkon Knutzen   +2 more
openaire   +1 more source

Immersive game with vibrotactile and thermal feedback

5th International Conference on Computer Sciences and Convergence Information Technology, 2010
This paper proposes an immersive game system where a user haptically senses the state of a target object. To construct the game, we first present a vibrotactile signal generation method which provides variable vibrotactile effects according to a user's interaction and graphic environments.
Da-Hye Kim, Sang-Youn Kim
openaire   +1 more source

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