Results 61 to 70 of about 733,917 (197)
Créer un jeu vidéo en psychothérapie ?
Video games are now recognized by many clinicians and researchers as highly relevant tools in the care of children and adolescents. The aim of this article is to build on this work, focusing more specifically on a specific use of this medium in the ...
Olivier Duris, Clarisse Eloy
doaj +1 more source
Les jeux vidéo dans les routines quotidiennes
With their commoditization, digital equipments can be used today as analyzers of the transformations of the daily rhythmicities and relations to space and time. By analyzing the territorialisation of video games practices, we study how they mingle in all
Hovig Ter Minassian, Manuel Boutet
doaj +1 more source
Histopathological Evidence of Neurodegenerative Pathology in Epilepsy: A Systematic Review
ABSTRACT Epilepsy affects > 50 million people worldwide and is associated with a disproportionate burden of cognitive impairment. Emerging evidence suggests that neurodegenerative proteinopathies, particularly hyperphosphorylated tau (p‐tau) and amyloid‐β (Aβ), may contribute to cognitive dysfunction in people with epilepsy (PWE), even in the absence ...
Syeda Amrah Hashmi +7 more
wiley +1 more source
Vidéo formation et transformations de l’activité professionnelle
This paper presents the main results of a longitudinal study that reveals how a novice teacher can gain work experience by proxy and by anticipation via a platform of online video training focused on analysis of the real work of teachers.
Serge Leblanc
doaj +1 more source
Progressive Parkinsonism in PPP2R5D‐Related Neurodevelopmental Disorder
ABSTRACT PPP2R5D‐related neurodevelopmental disorder (Houge–Janssens syndrome type 1) is a rare autosomal dominant condition characterized by macrocephaly, intellectual disability, and epilepsy. Progressive parkinsonism is an emerging adult phenotype that neurologists should be aware of since timely genetic diagnosis opens the door to disease‐modifying
Katerina Bernardi +6 more
wiley +1 more source
Gouverner le joueur dans les jeux vidéo
In the late 1970s, Gibson built the concept of "affordance" to refer objects which are immediately significant in the perceptive area. First inherent to the psychology of perception, this concept has next been used in other fields, especially for design ...
Raphaël Verchère
doaj +1 more source
Arterial Spin‐Labeling MRI at the Cortical‐CSF Interface: A Novel Biomarker in Alzheimer Disease
ABSTRACT Background/Objective Arterial spin‐labeling (ASL) MRI can measure perfusion signal adjacent to CSF spaces and may provide information regarding CSF‐adjacent water transport physiology. We developed an automated pipeline to extract cortical‐CSF interface (IF) perfusion for comparison between Alzheimer disease (AD) and cognitively normal ...
Mona Asghariahmadabad +22 more
wiley +1 more source
Objective To support high‐quality, patient‐centered care for systemic lupus erythematosus (SLE), the American College of Rheumatology (ACR) developed evidence‐based measures incorporating clinical and patient‐reported outcome measures (PROMs). Using the Consolidated Framework for Implementation Research (CFIR), we conducted semistructured interviews ...
Catherine Nasrallah +13 more
wiley +1 more source
Videogames are interactive works, which means that their meaning is actualized when the software is played. With the interactive loop, the player contributes to reorganize in an always new way the different narrative elements, but it is above all the ...
Martin RINGOT
doaj
People with systemic autoimmune and rheumatic diseases (SARDs) are at higher risk than the general population of experiencing adverse pregnancy and perinatal outcomes such as preeclampsia, intrauterine growth restriction, and maternal and/or fetal death.
Mehret Birru Talabi, Sonya Borrero
wiley +1 more source

