Results 91 to 100 of about 7,665 (251)
Transparency Animations: Trusted Research Environments, Data Linkage and Synthetic Data
Background With funding from HDR UK, Research Data Scotland (RDS) commissioned award-winning production company Media Co-op to create three short graphic animations targeted at both researchers and members of the public, building on our existing text ...
Adam Coulson, Vicki Madden
doaj +1 more source
Manufacturing Nostalgia in the Digital Age: A Foreverism Perspective
ABSTRACT Many scholars argue that we are experiencing the era of “retro”—nostalgia‐driven marketing and consumption phenomena reinforced by digital technologies. However, existing research lacks a critical analysis of nostalgia in contemporary markets and of how digital content, tools, and environments transform retro consumption experiences and alter ...
Dinara Davlembayeva +4 more
wiley +1 more source
Digital technologies are increasingly associated with changes in classroom pedagogy, creating renewed interest in micro-pedagogical strategies that enhance student engagement, such as Technology-Enhanced Anticipatory Sets (TEAS).
Victor Okoth Saoke +4 more
doaj +1 more source
ABSTRACT This study introduces the Paradox of Escapism, exploring how the act of escaping reality can evolve from a short‐term avoidance strategy to a mechanism for self‐regulation and enhanced life satisfaction. Employing five rigorous, multimethod investigations, including qualitative interviews and sentiment analysis (Study 1), Structural Equation ...
Thamiris Magalhães de Sousa +3 more
wiley +1 more source
Text2Blend: A Framework for Generating Blendshapes for Facial Animation from Textual Input
Realistic and fascinating digital characters in video games, animated movies, and Virtual Reality (VR) / Augmented Reality (AR) experiences all depend on facial animation. Creating real facial emotions and speech synchronization historically needed time-
Asad Ali, Areej Fatemah Meghji
doaj +1 more source
Kinematic Features of Voluntary and Involuntary Head Movements in Cervical Dystonia
Abstract Background Cervical dystonia (CD) has a varied motor presentation, combining abnormal postures with complex involuntary head movements. Classification of these motor patterns remains imprecise, relying on descriptive terminology without robust definitions. Objectives To provide a kinematically‐grounded description of the motor phenomenology of
Thomas Hart +6 more
wiley +1 more source
ABSTRACT The reform of public institutions has attracted sustained attention in both scholarship and policymaking. Increasingly, however, there is growing recognition that reforms are rarely implemented in an institutional vacuum. Instead, new reforms are layered onto existing arrangements, producing hybrid institutional landscapes shaped by prior ...
Edidiong Bassey
wiley +1 more source
Le marché du jeu vidéo se diversifie et s’étend depuis sa création dans les années 1960, touchant désormais une très grande partie de la population. Comme dans les autres catégories d’art et de divertissement, l’animal apparaît très tôt dans l’histoire de ce média.
openaire +1 more source
Abstract Volunteers have been involved in nature observations for decades through citizen science initiatives, providing large data sets as well as problem identification that allow a more complete understanding of many natural phenomena. Although communication is a core component in citizen science, the key factors that determine its effectiveness in ...
Kristiina Gibson +18 more
wiley +1 more source
Osteoarthritis (OA) is a condition in the hip or knee joints that develops during a long period of time and sometimes needs hip or knee joint replacement surgery when pain gets too intense for the patient.
Erik Kylén +4 more
doaj +1 more source

