From Droplet to Diagnosis: Spatio‐Temporal Pattern Recognition in Drying Biofluids
This article integrates machine learning (ML) with the spatio‐temporal evolution of biofluid droplets to reveal how drying and self‐assembly encode distinctive compositional fingerprints. By leveraging textural features and interpretable ML, it achieves robust classification of blood abnormalities with over 95% accuracy.
Anusuya Pal +2 more
wiley +1 more source
Female desert locusts dig underground to lay their eggs. They displace soil, rather than removing it, to create a tunnel. We analyze burrowing dynamics and 3D kinematics and design a locust‐inspired hybrid soft–stiff robot that reproduces this mechanism. The results show the natural strategy minimizes energy, whereas alternative patterns raise costs up
Shai Sonnenreich +2 more
wiley +1 more source
Video game addiction among adolescents, particularly those with ADHD, is a significant concern. To gather more insights into video game usage patterns in this population, we investigated levels of potentially problematic use, passion, motivations, and ...
Manuel Isorna Folgar +3 more
doaj +1 more source
Relational Victimization and Video Game Addiction among Female College Students during COVID-19 Pandemic: The Roles of Social Anxiety and Parasocial Relationship. [PDF]
Niu G +5 more
europepmc +1 more source
Game Time: Not Too Much, Nor Too Little [PDF]
The amount of time young adults spend on online gaming has drawn attention from governments and academics. While these concerns posit a spatial separation between the game world and reality, they fail to understand the gaming activity in relation to ...
Yao, Xuemeng
core +1 more source
Collaborative Multiagent Closed‐Loop Motion Planning for Multimanipulator Systems
This work presents a hierarchical multi‐manipulator planner, emphasizing highly overlapping space. The proposed method leverages an enhanced Dynamic Movement Primitive based planner along with an improvised Multi‐Agent Reinforcement Learning approach to ensure regulatory and mediatory control while ensuring low‐level autonomy. Experiments across varied
Tian Xu, Siddharth Singh, Qing Chang
wiley +1 more source
The use of video games and issues of aggressive behavior among pre-adolescent students
The aim of this research is to investigate the relationship between the use of video games and aggressive behavior among students of the fifth and the sixth grade of primary school. The sample consisted of 225 students.
Μαρία Τζιβάνη +1 more
doaj +1 more source
Examining the Predictors of Video Game Addiction According to Expertise Levels of the Players: The Role of Time Spent on Video Gaming, Engagement, Positive Gaming Perception, Social Support and Relational Health Indices. [PDF]
Yildiz Durak H +2 more
europepmc +1 more source
GraphNeuralCloth: A Graph‐Neural‐Network‐Based Framework for Non‐Skinning Cloth Simulation
This study presents a cloth motion capture system and a point‐cloud‐to‐mesh processing method to support the prediction of real‐world fabric deformation. GraphNeuralCloth, a graph neural‐network (GNN)‐based framework is also proposed to estimate the cloth morphology change in real time.
Yingqi Li +9 more
wiley +1 more source
Supported Decision‐Making Rights in Behaviour Support Policies
ABSTRACT Disability policy emphasises that people with disability have the right to exercise their will and preferences in their lives, and decision‐making support must be provided to realise this right if they request. One context in which people's will and preferences are often restricted is behaviour support.
Sally Robinson +6 more
wiley +1 more source

