Results 201 to 210 of about 69,040 (294)
ABSTRACT Despite the increasing application of digital technology in management practices, its implications for employee involvement and high involvement work systems (HIWSs) remain largely unexplored. Based on an in‐depth qualitative case study of Tencent—one of China's largest information technology companies—this article explores whether and in what
Wei Wei, Xiaolan Fu
wiley +1 more source
Correction for Zastrow, News Feature: Is video game addiction really an addiction? [PDF]
europepmc +1 more source
Farmer‐Led Strategies for Water Conservation in the Urmia Lake Basin, Iran
ABSTRACT This study examines the urgent issues of water scarcity and limited farmer livelihoods in the Urmia Lake basin. To address these challenges, we apply the Governance, Autonomy, Integration, and Needs orientation (GAIN) methodology. Our participatory approach revealed that farmers prioritised actionable measures for water management, yield ...
Sina Besharat +20 more
wiley +1 more source
Video game addiction in gambling disorder: clinical, psychopathological, and personality correlates. [PDF]
Jiménez-Murcia S +15 more
europepmc +1 more source
Trends in technological advance: implications for sedentary behaviour and obesity in screenagers [PDF]
Griffiths, MD
core
Promise‐Keeping Reputations in an Investment Game: An Experimental Investigation
ABSTRACT We design a controlled laboratory experiment to mitigate moral hazard problems in livestream shopping when sellers make promises to buyers. In our experiment, the promise‐keeping reputation mechanism allows sellers to send promises to buyers while buyers can observe the sellers' historical promise‐keeping records. Results demonstrate that bare
Ninghua Du, Qun Zhao
wiley +1 more source
Prospective associations between media parenting practices and adolescent video game use. [PDF]
Nagata JM +9 more
europepmc +1 more source
ABSTRACT Introduction Research to understand the role of social media use (SMU) in explaining deteriorating adolescent mental health has been limited by broad, nonspecific measures of social media use, specifically ‘time spent on social media’. These measures provide insufficient detail to capture specific risk and protective factors to users.
Amanda M. Sursely +3 more
wiley +1 more source
Video Game Addiction and Life Style Changes: Implications for Caregivers Burden.
Sharma MK.
europepmc +1 more source
ABSTRACT Introduction Technology plays a dual role in adolescents' lives, offering valuable avenues for social engagement and support while also introducing risks of social comparison, harassment, and loneliness. Qualitative data that centers on adolescent voices and contexts can illuminate the interplay of these protective and risk factors.
Xiaoqi Ma +5 more
wiley +1 more source

