Results 211 to 220 of about 69,040 (294)
ABSTRACT This study analyzed whether religious or spiritual affiliation and therapy enrollment protect against symptoms meeting Major Depressive Disorder criteria beyond demographic, Internet addiction, and described therapy enrollment. Findings illustrated one risk factor and one protective factor associated with experiencing symptoms that meet Major ...
Lindsay A. Lundeen, John R. McCall
wiley +1 more source
The Mediating Role of Depression and the Moderating Role of Game Genre in the Relationship Between Suicidal Thoughts and Computer Game Addiction Among Adolescents in Tehran. [PDF]
Rezvani N +4 more
europepmc +1 more source
Abstract Background Accounts of emotional dysregulation in autism and attention‐deficit/hyperactivity disorder (ADHD) are typically based on external adult observations anchored in neurotypical notions of emotional responding. These often fail to place neurodivergent people's emotional responses in the context of the upsetting experiences they face ...
Georgia Pavlopoulou +53 more
wiley +1 more source
Gaming disorder in the ICD-11: the state of the game. [PDF]
Musetti A +3 more
europepmc +1 more source
AbstractBackgroundWe aimed to assess the prevalence of food insecurity reported by children and young people in four areas of England in 2023 and examine its association with mental health and wellbeing.MethodsWe used data from the OxWell student survey, a large, diverse, cross‐sectional study of 38,430 students aged 8–19 years, conducted primarily in ...
Giacomo Bignardi +3 more
wiley +1 more source
ABSTRACT Objectives The objective of this interventional mixed‐methods study was to evaluate predoctoral dental students’ preferences for different teaching modalities, examine the impact of remote teaching on academic performance, and assess students’ well‐being.
Heidi Arponen, Emma Juuri
wiley +1 more source
ABSTRACT Purpose As teledentistry becomes more common, it is important for students to develop skills in communicating with patients virtually. This study investigated students’ individual communication perceptions and preferences compared to in‐person sessions of participating in standardized patient (SP) exercises in a virtual medium. Methods Between
Jhanvi P. Desai +2 more
wiley +1 more source
PaGER-Sync ADICVIDEO: Player affective gaming experience & responses - synchronized ADICVIDEO dataset. [PDF]
Civit-Masot J +5 more
europepmc +1 more source
ABSTRACT Field visits are common phenomena with non‐governmental organisations in Uganda. During these visits, Ugandan national staff guide visitors on series of meetings and interactions in the field. Following an actor‐oriented approach and drawing on ethnographic data on 14 field visits, this paper understands the field visit as a microcosm for the ...
Caspar Edward Swinkels
wiley +1 more source
Addictive Motivational Scaffolds and the Structure of Social Media. [PDF]
Manuali L.
europepmc +1 more source

