Results 51 to 60 of about 69,040 (294)

Gaming addiction in children and adolescents with attention-deficit hyperactivity disorder and disruptive behavior disorders

open access: yesAnnals of Indian Psychiatry, 2022
Context: There is a dearth of studies on the risk of gaming addiction (GA) in children and adolescents with disruptive behavior disorders (DBDs) and its comorbidity with attention-deficit hyperactivity disorder (ADHD).
Lavkush Verma   +4 more
doaj   +1 more source

me THE DIAGNOSIS OF VIDEO GAME ADDICTION IN THE DSM-5 AND THE ICD-11: CHALLENGES AND OPPORTUNITIES FOR CLINICIANS [PDF]

open access: yesPapeles del Psicólogo, 2020
Internet gaming disorder (IGD) (formerly known as video game addiction) is characterized by a pattern of persistent and recurring video game behavior leading to clinically significant impairment or distress for a period of 12 months. The objective of the
Xavier Carbonell
doaj   +1 more source

A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health

open access: yesFrontiers in Psychology, 2018
Objectives: Video game addiction has been associated with an array of mental health variables. There is a paucity of longitudinal studies investigating such associations, and studies differentiating addicted gaming from problem and engaged (i.e ...
Elfrid Krossbakken   +6 more
doaj   +1 more source

Associations between adverse childhood experiences and early adolescent problematic screen use in the United States

open access: yesBMC Public Health, 2023
Background Problematic screen use, defined as an inability to control use despite private, social, and professional life consequences, is increasingly common among adolescents and can have significant mental and physical health consequences.
Julia H. Raney   +7 more
doaj   +1 more source

An Analysis of Operant Conditioning and its Relationship with Video Game Addiction [PDF]

open access: yes, 2017
A report published by the Entertainment Software Association revealed that in 2015, 155 million Americans play video games with an average of two gamers in each game-playing household (Entertainment Software Association, “Essential Facts about the ...
Vu, Daniel
core   +1 more source

Navigating new norms: a systematic review of factors for the development of effective digital tools in higher education

open access: yesFEBS Open Bio, EarlyView.
What factors make for an effective digital learning tool in Higher Education? This systematic review identifies elements of a digital tool that published examples reveal to be features of an engaging and impactful digital tool. A systematic literature search yielded 25 research papers for analysis.
Akmal Arzeman   +4 more
wiley   +1 more source

Exploring attention deficit hyperactivity disorder prevalence and its relation to video game addiction among Egyptian medical students: A cross-sectional study

open access: yesClinical Epidemiology and Global Health
Background/Objectives: Attention Deficit Hyperactivity Disorder (ADHD) imposes hidden public health problems that should be addressed. This study aimed to assess the prevalence of ADHD and to explore the association between video game addiction & ...
Hebatalla Abdelmaksoud Abdelmonsef Ahmed   +3 more
doaj   +1 more source

Video games, aggression and addiction [PDF]

open access: yesPsihijatrija danas, 2019
Research into the effect of video games on young people was done simultaneously with their rise in popularity. Two subjects have emerged as especially interesting and controversial: the effect on aggression and the potential for forming behavioral addiction.
openaire   +1 more source

Unidirectional Tape‐Based Composites from Hemp and Pineapple Leaf Fiber: Mechanical Performance in Conventional and Bio‐Based Matrices

open access: yesAdvanced Engineering Materials, EarlyView.
The study investigates novel semi‐finished products made of unidirectionally arranged hemp or pineapple leaf fiber‐reinforced composites produced from different matrices. The materials are analyzed in terms of their mechanical and interfacial properties and void content.
Nina Graupner   +22 more
wiley   +1 more source

Technology addiction among treatment seekers for psychological problems: implication for screening in mental health setting

open access: yesIndian Journal of Psychological Medicine, 2017
Background: Technology usage has seen an increase among users. The usage varies from social, personal, and psychological reasons. Users are frequently using to overcome mood states as well as to manage the other psychological states.
Aswathy Das   +3 more
doaj   +1 more source

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