Results 51 to 60 of about 2,419,002 (282)

Exploring attention deficit hyperactivity disorder prevalence and its relation to video game addiction among Egyptian medical students: A cross-sectional study

open access: yesClinical Epidemiology and Global Health
Background/Objectives: Attention Deficit Hyperactivity Disorder (ADHD) imposes hidden public health problems that should be addressed. This study aimed to assess the prevalence of ADHD and to explore the association between video game addiction & ...
Hebatalla Abdelmaksoud Abdelmonsef Ahmed   +3 more
doaj   +1 more source

Continual Learning for Multimodal Data Fusion of a Soft Gripper

open access: yesAdvanced Robotics Research, EarlyView.
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley   +1 more source

ARTERIAL STIFFNESS IN ADOLESCENTS WITH PRIMARY ARTERIAL HYPERTENSION AND ITS RELATIONSHIP WITH QUALITY OF LIFE AND VIDEOGAME ADDICTION

open access: yesМедична наука України, 2017
Relevance. It is known that arterial stiffness (AS) plays a significant role in the development and progression of arterial hypertension (AH), and psychological factors affect cardiovascular morbidity and mortality to the same extent as demographic and ...
О.М. Misiura   +3 more
doaj   +1 more source

Gaming addiction in adolescence (revisited) [PDF]

open access: yes, 2014
Gaming addiction has become a topic of increasing research interest. Over the last 25 years, I have written many articles on adolescent video gaming for Education and Health as it is one of the research fields that is constantly evolving.
Griffiths, MD
core  

Multimodal Engagement Assessment in Children During Invented Story Paradigm With a Social Robot

open access: yesAdvanced Robotics Research, EarlyView.
A multimodal framework is proposed to assess children's engagement during storytelling interactions with a social robot. Gaze, physiological, and behavioral data are combined and validated against observer ratings. An automated gaze‐labeling strategy is introduced, and supervised classifiers achieve high accuracy. The study supports scalable engagement
Laura Fiorini   +7 more
wiley   +1 more source

Video games, aggression and addiction [PDF]

open access: yesPsihijatrija danas, 2019
Research into the effect of video games on young people was done simultaneously with their rise in popularity. Two subjects have emerged as especially interesting and controversial: the effect on aggression and the potential for forming behavioral addiction.
openaire   +1 more source

Online gaming and addiction: a psychosocial investigation using mixed methods [PDF]

open access: yes, 2010
Online virtual worlds known as Massively Multiplayer Online Role-Playing Games (MMORPGs) have gained increased popularity over the last decade. MMORPGs provide a sophisticated environment that enables complete immersion within the virtual world to the ...
Hussain, Z
core  

Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]

open access: yes, 2015
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Zsolt   +8 more
core   +1 more source

A Multidirectional Textile Interface for Remote Control Using Dynamic Area‐Based Capacitance Modulation

open access: yesAdvanced Robotics Research, EarlyView.
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus   +8 more
wiley   +1 more source

A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health

open access: yesFrontiers in Psychology, 2018
Objectives: Video game addiction has been associated with an array of mental health variables. There is a paucity of longitudinal studies investigating such associations, and studies differentiating addicted gaming from problem and engaged (i.e ...
Elfrid Krossbakken   +6 more
doaj   +1 more source

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