Results 101 to 110 of about 59,633 (293)
Sound and Music in Video Games: Relevant Issues
Snezhana Yu. Ulyanova +1 more
openalex +2 more sources
A Metric Learning Approach to Anomaly Detection in Video Games [PDF]
Benedict Wilkins +2 more
openalex +1 more source
IAR‐Net: Tabular Deep Learning Model for Interventionalist's Action Recognition
This study presents IAR‐Net, a deep‐learning framework for catheterization action recognition. To ensure optimality, this study quantifies interoperator similarities and differences using statistical tests, evaluates the distribution fidelity of synthetic data produced by six generative models, and benchmarks multiple deep‐learning models.
Toluwanimi Akinyemi +7 more
wiley +1 more source
Roadmap on Artificial Intelligence‐Augmented Additive Manufacturing
This Roadmap outlines the transformative role of artificial intelligence‐augmented additive manufacturing, highlighting advances in design, monitoring, and product development. By integrating tools such as generative design, computer vision, digital twins, and closed‐loop control, it presents pathways toward smart, scalable, and autonomous additive ...
Ali Zolfagharian +37 more
wiley +1 more source
Keeping the Game Alive: Evaluating Strategies for the Preservation of Console Video Games
Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed.
Mark Guttenbrunner +2 more
doaj +2 more sources
Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome
Elif Sürer
openalex +2 more sources
BMPCQA: Bioinspired Metaverse Point Cloud Quality Assessment Based on Large Multimodal Models
This study presents a bioinspired metaverse point cloud quality assessment metric, which simulates the human visual evaluation process to perform the point cloud quality assessment task. It first extracts rendering projection video features, normal image features, and point cloud patch features, which are then fed into a large multimodal model to ...
Huiyu Duan +7 more
wiley +1 more source
Editorial: Video games: Issues in research and learning, Part 1 [PDF]
David Crookall
openalex +1 more source
A compact and flexible wearable force myography sensor based on optical fiber technology detects muscle activity through pressure‐induced light loss. The sensor offers high sensitivity for detecting subtle force and finger motion changes, along with excellent signal stability under dynamic and sweating conditions.
Chongyoung Chung +3 more
wiley +1 more source

