Results 101 to 110 of about 601,039 (340)

Exergames Experience in Physical Education: A Review

open access: yesPhysical Culture and Sport: Studies and Research, 2018
Exergames are consoles that require a higher physical effort to play when compared to traditional video games. Active video games, active gaming, interactive games, movement-controlled video games, exertion games, and exergaming are terms used to define ...
Vaghetti Cesar Augusto Otero   +4 more
doaj   +1 more source

Electrical Metamaterial‐Based Interconnects‐Enabled Highly Stretchable Wireless Electrocardiography Circuit

open access: yesAdvanced Materials Technologies, EarlyView.
This article presents a novel strategy for creating highly stretchable wireless circuits using electrical metamaterial‐based interconnects (EMIs). Embedded in soft polymers and filled with liquid metal, EMIs uniquely reduce resistance under strain. A fully integrated ECG circuit demonstrates reliable performance under 100% stretch, offering a highly ...
Anan Zhang   +2 more
wiley   +1 more source

Video games can develop graduate skills in higher education students: a randomised trial [PDF]

open access: yes, 2017
This study measured the effects of playing commercial video games on the development of the desirable skills and competences sometimes referred to as ‘graduate attributes’.
Barr, Matthew
core   +2 more sources

Video games and creativity: The mediating role of psychological capital

open access: yesJournal of Creativity, 2023
Video games play a big part in many individuals’ lives, children and adults alike. A large body of research has investigated both the potential negative and positive effects of video games.
Maxence Mercier, Todd Lubart
doaj  

Dielectric Barrier Discharge Electrothermal Heating and Additive Manufacturing of Thermoset Parts

open access: yesAdvanced Materials Technologies, EarlyView.
3D printing of thermosets is difficult due to the low yield stress of most uncured resins. However, by locally heating resin using a non‐equilibrium plasma, layers can be partially cured and printing enabled. Plasma application to a liquid epoxy/carbon nanotube composite is observed to cause rapid surface heating and oxidation of the cured layers ...
Ethan M. Harkin   +3 more
wiley   +1 more source

Video games as meaningful entertainment experiences [PDF]

open access: yes, 2015
We conducted an experiment to examine individuals’ perceptions of enjoyable and meaningful video games and the game characteristics and dimensions of need satisfaction associated with enjoyment and appreciation.
Bowman, Nicholas David   +5 more
core   +2 more sources

The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect

open access: yesFrontiers in Psychology, 2019
To assess the moderated mediation effect of normative beliefs about aggression and family environment on exposure to violent video games and adolescent aggression, the subjects self-reported their exposure to violent video games, family environment ...
Rong Shao, Rong Shao, Yunqiang Wang
doaj   +1 more source

Lightweight and High‐Performance Ankle Braces Enabled by 3D Printed Metamaterial Liquid Crystal Polymer

open access: yesAdvanced Materials Technologies, EarlyView.
A flexible, lightweight ankle brace made from 3D‐printed liquid crystal polymer metamaterials offers targeted support without restricting movement. Programmable stiffness provides protection during risky motions. Biomechanical tests suggest performance comparable to commercial braces with reduced bulk, highlighting potential for broader orthotic ...
Cassi J. Henderson   +5 more
wiley   +1 more source

Understanding the effects of violent video games on violent crime [PDF]

open access: yes
Psychological studies invariably find a positive relationship between violent video game play and aggression. However, these studies cannot account for either aggressive effects of alternative activities video game playing substitutes for or the possible
Cunningham, A. Scott   +2 more
core  

Enormity and Effects of Playing Online Video Games with a Violent Content amongst Adolescents

open access: yesJournal of Rawalpindi Medical College, 2018
Background: Video gaming is an evolving problem that many of the parents are facing but more importantly, it is affecting the young generation through its physical and mental consequences.
Muzna Mehmood   +2 more
doaj  

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