Results 121 to 130 of about 59,633 (293)
Abstract Health professions students often observe and practice alongside supervising health professionals during work‐integrated learning (WIL) to develop essential capabilities. While students may encounter practices they interpret as low‐value care during WIL, many hesitate to question or challenge these practices.
Melanie K. Farlie +7 more
wiley +1 more source
Eutrapelia and Video Games: Moral Risks With Playing Video Games as a Form of Eutrapelia. [PDF]
McKenna M.
europepmc +1 more source
“Because everybody's different”: Co‐designing body donor program consent processes
Abstract While it is broadly accepted that body donation for anatomical education should rely on informed consent, consent processes vary substantially. Best practice guidelines for body donation are typically published by anatomical societies and may not reflect details valued by prospective donors or the educators and students who utilize donor ...
Georgina C. Stephens
wiley +1 more source
Optimizing the Interaction System for Treadmill Video Games Using a Smartphone's Front Camera. [PDF]
Martin MY +3 more
europepmc +1 more source
Designing video games for older adults and caregivers [PDF]
Kathrin Gerling, Regan L. Mandryk
openalex
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Effectiveness of active video games for promoting physical activity: an umbrella review. [PDF]
Vera-Ponce VJ +3 more
europepmc +1 more source
Two-dimensional MDS plot of video games based on expert ratings.
Laura Asensio-Jurado (18880347) +3 more
openalex +1 more source
Abstract Active learning strategies enhance medical education by fostering self‐directed learning, communication, and problem‐solving skills. The paper puzzle, a game‐based learning approach, provides an engaging way to reinforce anatomical knowledge and promote collaboration.
Ricardo Tello‐Mendoza +6 more
wiley +1 more source

