How do the effects of toxicity in competitive online video games vary by source and match outcome? [PDF]
Morrier J, Mahmassani A, Alvarez RM.
europepmc +1 more source
Nailing the coffin shut on doubts that violent video games stimulate aggression: Comment on Anderson et al. (2010). [PDF]
L. Rowell Huesmann
openalex +1 more source
A Path Out: Using Video Games to Reduce Prejudice Towards Refugees. [PDF]
Cross L, Atherton G, Stiff C.
europepmc +1 more source
Attitudes of older adults toward shooter video games: An initial study to select an acceptable game for training visual processing [PDF]
Sandra McKay, Brian E. Maki
openalex +1 more source
The Dual Influence of Video Games on Adolescents' Executive Functions. [PDF]
Medina-Rodríguez JC.
europepmc +1 more source
Abstract With the development of dental microwear texture analysis (DMTA), there has been an increasing application of DMTA for dietary estimation in extant and fossil reptiles, including dinosaurs. While numerous feeding experiments exist for herbivorous mammals, knowledge remains limited for carnivorous reptiles. This study aimed to qualitatively and
K. Usami, M. O. Kubo
wiley +1 more source
“She's a Waterfall”: Motion Aftereffect and Perceptual Design in Video Games Involving Virtual Musicianship [PDF]
Benjamin J. Dyson
openalex +1 more source
Bullying and Cyberbullying Are Associated with Inappropriate Use of the Internet, Cell Phones, and Video Games in Children and Adolescents. [PDF]
Moral-García JE+3 more
europepmc +1 more source
ABSTRACT This paper outlines preliminary results from our multimethod research about Culturally Modified Trees (CMTs) and associated bark and wooden material culture in Yagara Country in southeast Queensland. Methods employed include historical source and modern database analysis, archaeological field surveys, semi‐structured interviews with Yagara ...
Kate Greenwood+3 more
wiley +1 more source
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its evaluation.
Buche, Cédric+3 more
core +2 more sources