Results 221 to 230 of about 59,633 (293)
Rewiring Young Minds: Investigating the Cognitive Effects of Video Games on Learning and Their Potential as Digital Therapeutics for Mental Well-Being. [PDF]
Lim ECN, Cheng NCL, Lim CED.
europepmc +1 more source
ABSTRACT To meet rising sustainability demands, companies increasingly use social media to communicate product‐related CSR initiatives. Consumers' interactions with these messages largely depend on the messages' perceived credibility. However, there remains limited understanding of how firms combine communication characteristics into distinct patterns ...
Judith Derenthal, Waldemar Toporowski
wiley +1 more source
Extra Life , 10 video games that have revolutionised popular culture
Ruth S. Contreras-Espinosa
openalex +1 more source
Creativity, collaboration and conformity: Curriculum making and teacher motivation
Abstract There is a teacher recruitment and retention crisis in England. There is a particular challenge in recruiting physical science teachers, with government targets for recruitment being missed for the last 10 years and a high proportion of physical science teachers leaving early in their careers.
Victoria Wong
wiley +1 more source
Abstract Transnational guidelines on skills and competencies for lifelong learning, along with curriculum reforms to promote curriculum flexibility and autonomy in schools, are pressing teachers to be engaged in curriculum and pedagogical innovation focused on student‐centred approaches favourable to developing learner autonomy.
Thiago Freires +3 more
wiley +1 more source
Abstract This study explored how lecturers in a post‐92 UK university conceptualise and enact decolonial curriculum principles within their teaching and programme design. Drawing on semi‐structured interviews with academic staff across multiple disciplines, the research adopts a qualitative, phenomenologically informed approach to examine the interplay
Reece Sohdi
wiley +1 more source
Playing stereoscopic video games enhances the precision but not the accuracy of depth perception. [PDF]
Li RW, Li BZ, Chat SW, Levi DM.
europepmc +1 more source
ABSTRACT Objective This study explored eating disorder and Artificial Intelligence (AI) professionals' perspectives on how AI might support eating disorder treatment. Successful implementation requires insight into implementation partners' perspectives.
J. Maas +9 more
wiley +1 more source
The Question of Violent Video Games and Aggression: Testing Statistical and Methodological Issues of Null Effects Using Data From an Open-Access Case Study. [PDF]
Miles-Novelo A, Anderson CA.
europepmc +1 more source
Judgements of Propaganda Near and Far: National Identity and Media Evaluations
ABSTRACT Western media often critiques foreign governments for their propaganda efforts while ignoring similar efforts by their own government. We predicted that individuals would demonstrate a similar bias. An experiment with 282 Canadian participants revealed just the opposite: when asked overtly, participants judged a video attributed to their own ...
Rebecca J. Dunk +2 more
wiley +1 more source

