Results 221 to 230 of about 601,039 (340)

Scaling the Level of Difficulty in Single Player Video Games

open access: bronze, 2009
Maria-Virginia Aponte   +2 more
openalex   +1 more source

Exploring the potential malleability of spatial skills through anatomy teaching: A quantitative study among medical students

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Spatial skills, or spatial ability, is the ability to visualize and mentally manipulate three‐dimensional objects, and is essential to the study of anatomy. This study aims to investigate whether spatial skills required to infer cross‐sectional images could be improved through anatomy learning, as well as gender differences in spatial skills ...
Mandeep Gill Sagoo   +3 more
wiley   +1 more source

Challenges in the translation of video game

open access: yesTradumàtica: traducció i tecnologies de la informació i la comunicació, 2007
This article explains the many different textual types that translators might find when working for the multimedia interactive entertainment software industry, and how different video games may require a variety of skills from translators, such as proficient TMT use, good research techniques and inventiveness.
openaire   +3 more sources

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

Heart Rate Response To Free Play Of Active Video Games

open access: bronze, 2009
Jeremy M. Richter   +5 more
openalex   +1 more source

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