Results 231 to 240 of about 601,039 (340)
Problematic Use of Video Games, Social Media, and Alcohol: Exploring Reciprocal Relations with the Big Five Personality Traits in a Longitudinal Design. [PDF]
Wartberg L+5 more
europepmc +1 more source
Abstract This chapter examines the contours of the religious and spiritual information experiences subfield through a review and content analysis of selected contributions from the past two decades in both information science and related fields. The research question that guides this review is: How have spirituality and religion been conceptualized in ...
Nadia Caidi+4 more
wiley +1 more source
A Plea for Concern Regarding Violent Video Games [PDF]
John P. Murray+6 more
openalex +1 more source
Exploring the Influence of Video Games on Self-Reported Spatial Abilities Among University Students. [PDF]
AlWhaibi RM+6 more
europepmc +1 more source
Abstract In today's digital age, misinformation propagates rapidly through digital channels, blurring the lines between truth and fiction, and challenging the foundations of trust in information sources. Although affecting all spheres of life, misinformation poses a significant threat to workers highlighting a critical intersection between ...
Ashwani Malhotra+4 more
wiley +1 more source
Playing action video games leads to better perceptual templates
R. Li+4 more
openalex +1 more source
Smartphone video games effectively improve cognitive function in middle-aged and elderly patients with chronic schizophrenia: a randomized clinical trial. [PDF]
Zhang M+6 more
europepmc +1 more source
ABSTRACT Prospective memory (PM) is the ability to remember to carry out intended actions in the future. The present study investigated the PM performance of autistic adults in everyday life. A total of 29 autistic participants and 30 controls matched for age, gender, and cognitive abilities completed various PM tasks (time‐based vs.
Larissa L. Faustmann, Mareike Altgassen
wiley +1 more source
Role of Video Games in Improving Health-Related Outcomes [PDF]
Brian A. Primack+7 more
openalex +1 more source
This Concept describes a virtual reality application called Battery Manufacturing Metaverse which is designed to train students on using a battery manufacturing pilot line. It allows trainers and trainees to join the metaverse from different locations in the world and take part in the training.
Soorya Saravanan+8 more
wiley +1 more source