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Entertainment Video Games for Academic Learning: A Systematic Review
Journal of educational computing research, 2022Entertainment video games are very popular among young audiences. Nevertheless, despite their potential to improve cognitive functioning, they are still studied rarely as a tool for digital game-based learning. To better understand video gaming practices’
Léa Martinez, M. Gimenes, Eric Lambert
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Heritage Sites and Video Games: Questions of Authenticity and Immersion
Games Cult., 2021Can video games afford authentic heritage experiences, comparable to physical visits to a heritage site? How is authenticity of historical settings related to the player’s immersion?
M. Mochocki
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Computers in Human Behavior, 2021
This cross-sectional study examined the differential associations between attachment patterns and empathy and children's and adolescents' aggressive, prosocial and interpersonal video game play and peer relations.
Anat Shoshani +2 more
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This cross-sectional study examined the differential associations between attachment patterns and empathy and children's and adolescents' aggressive, prosocial and interpersonal video game play and peer relations.
Anat Shoshani +2 more
semanticscholar +1 more source
Video game addiction, ADHD symptomatology, and video game reinforcement
The American Journal of Drug and Alcohol Abuse, 2018Up to 23% of people who play video games report symptoms of addiction. Individuals with attention deficit hyperactivity disorder (ADHD) may be at increased risk for video game addiction, especially when playing games with more reinforcing properties.The current study tested whether level of video game reinforcement (type of game) places individuals ...
Christine L, Mathews +2 more
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Video game addiction: The push to pathologize video games.
Professional Psychology: Research and Practice, 2017With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained traction. However, many aspects of this concept remain controversial.
Anthony M. Bean +3 more
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Adolescent Medicine Clinics, 2005
The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content.
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The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content.
openaire +3 more sources
Comput. Educ., 2020
Self-directed learning is becoming increasingly important in the twenty-first century due to the rapid changes caused by technological advancement and automation, which necessitate a shift in the learning models adopted by students from a more teacher ...
W. Toh, D. Kirschner
semanticscholar +1 more source
Self-directed learning is becoming increasingly important in the twenty-first century due to the rapid changes caused by technological advancement and automation, which necessitate a shift in the learning models adopted by students from a more teacher ...
W. Toh, D. Kirschner
semanticscholar +1 more source
2019
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of ...
Heide Smith, Jonas +2 more
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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of ...
Heide Smith, Jonas +2 more
openaire +2 more sources
A Comprehensive Review of Multiagent Reinforcement Learning in Video Games
IEEE Transactions on GamesRecent advancements in multiagent reinforcement learning (MARL) have demonstrated its application potential in modern games. Beginning with foundational work and progressing to landmark achievements, such as AlphaStar in StarCraft II and OpenAI Five in ...
Zhengyang Li +3 more
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Adolescent medicine (Philadelphia, Pa.)
The emergence of video games as a preferred leisure activity has spurred concern about their effect on adolescent behavior. After reviewing the available research, the author outlines prosocial applications of video games, considers future developments, and presents practical recommendations for players.
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The emergence of video games as a preferred leisure activity has spurred concern about their effect on adolescent behavior. After reviewing the available research, the author outlines prosocial applications of video games, considers future developments, and presents practical recommendations for players.
+6 more sources

