Results 231 to 240 of about 59,633 (293)
Problematic Use of Video Games in Schooled Adolescents: The Role of Passion. [PDF]
Faílde Garrido JM +3 more
europepmc +1 more source
Digital Rights Activism in Multilevel Governance
ABSTRACT Multilevel governance (MLG) without a clear hierarchical structure can create power imbalances among various actors, particularly in settings with overlapping jurisdictions and policy areas. This dynamic is especially pronounced in Internet governance, which faces a complex interplay of domestic laws, state interdependence, and heightened ...
Alison Harcourt
wiley +1 more source
The impact of narratives and active video games among black and hispanic children with overweight and obesity: a randomized controlled trial. [PDF]
Lu AS +9 more
europepmc +1 more source
Predictability in Competitive Video Games: Effects ofStrategic Equilibrium on Player Agency
D.-S. Kim, Greg Corness, Kristin Carlson
openalex +2 more sources
Abstract Objective To evaluate the efficacy of vagus nerve stimulation (VNS) as an adjunctive treatment in pediatric patients with treatment‐resistant epilepsy during the transition to adolescence. Methods We performed a retrospective cohort study of 30 children (ages 2–18 years) with medication‐resistant epilepsy who underwent VNS implantation between
Jonadab dos Santos Silva +4 more
wiley +1 more source
Abstract Objective In epilepsy, daily treatment provides only symptomatic seizure control, leaving a significant unmet need for a treatment that affects the underlying predisposition to seizures. Here, in a first‐of‐its‐kind study, we test the hypothesis that intermittent treatment of seizure clusters with diazepam in the kainic acid post‐status ...
Qian Wu +8 more
wiley +1 more source
Abstract The artificial intelligence (AI) revolution is upon us. It will inevitably form a central component of epilepsy workflows and patient advocacy. Therefore, it behooves us as health care providers to ride the crest of this wave and guide its direction for the benefit of all people with epilepsy.
Colin B. Josephson +13 more
wiley +1 more source
Exploring the Influence of Video Games on Self-Reported Spatial Abilities Among University Students. [PDF]
AlWhaibi RM +6 more
europepmc +1 more source

