Results 231 to 240 of about 601,039 (340)

Spiritual and religious information experiences: An Annual Review of Information Science and Technology (ARIST) paper

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract This chapter examines the contours of the religious and spiritual information experiences subfield through a review and content analysis of selected contributions from the past two decades in both information science and related fields. The research question that guides this review is: How have spirituality and religion been conceptualized in ...
Nadia Caidi   +4 more
wiley   +1 more source

A Plea for Concern Regarding Violent Video Games [PDF]

open access: bronze, 2011
John P. Murray   +6 more
openalex   +1 more source

Exploring the Influence of Video Games on Self-Reported Spatial Abilities Among University Students. [PDF]

open access: yesBrain Sci
AlWhaibi RM   +6 more
europepmc   +1 more source

The issues caused by misinformation—How workers and organizations deal with it: A systematic literature review

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract In today's digital age, misinformation propagates rapidly through digital channels, blurring the lines between truth and fiction, and challenging the foundations of trust in information sources. Although affecting all spheres of life, misinformation poses a significant threat to workers highlighting a critical intersection between ...
Ashwani Malhotra   +4 more
wiley   +1 more source

Playing action video games leads to better perceptual templates

open access: gold, 2010
R. Li   +4 more
openalex   +1 more source

Prospective Memory Performance of Autistic Adults in Everyday Life: The Role of Stress and Motivation

open access: yesAutism Research, EarlyView.
ABSTRACT Prospective memory (PM) is the ability to remember to carry out intended actions in the future. The present study investigated the PM performance of autistic adults in everyday life. A total of 29 autistic participants and 30 controls matched for age, gender, and cognitive abilities completed various PM tasks (time‐based vs.
Larissa L. Faustmann, Mareike Altgassen
wiley   +1 more source

Role of Video Games in Improving Health-Related Outcomes [PDF]

open access: green, 2012
Brian A. Primack   +7 more
openalex   +1 more source

Metaverse for Battery Manufacturing: Connecting Students from Different Geographical Locations to Solve Battery Manufacturing Problems in the Virtual Reality Space

open access: yesBatteries &Supercaps, EarlyView.
This Concept describes a virtual reality application called Battery Manufacturing Metaverse which is designed to train students on using a battery manufacturing pilot line. It allows trainers and trainees to join the metaverse from different locations in the world and take part in the training.
Soorya Saravanan   +8 more
wiley   +1 more source

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