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Video game addiction, ADHD symptomatology, and video game reinforcement

The American Journal of Drug and Alcohol Abuse, 2018
Up to 23% of people who play video games report symptoms of addiction. Individuals with attention deficit hyperactivity disorder (ADHD) may be at increased risk for video game addiction, especially when playing games with more reinforcing properties.The current study tested whether level of video game reinforcement (type of game) places individuals ...
Christine L, Mathews   +2 more
openaire   +2 more sources

Video game addiction: The push to pathologize video games.

Professional Psychology: Research and Practice, 2017
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained traction. However, many aspects of this concept remain controversial.
Anthony M. Bean   +3 more
openaire   +3 more sources

Video Games

Adolescent Medicine Clinics, 2005
The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content.
openaire   +3 more sources

Understanding Video Games

2019
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of ...
Heide Smith, Jonas   +2 more
openaire   +2 more sources

Video Games

Adolescent medicine (Philadelphia, Pa.)
The emergence of video games as a preferred leisure activity has spurred concern about their effect on adolescent behavior. After reviewing the available research, the author outlines prosocial applications of video games, considers future developments, and presents practical recommendations for players.
  +6 more sources

Video Games

2016
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.
Christopher J. Ferguson, Sven Smith
  +4 more sources

Video games

2020
Sezen, Digdem, Sezen, Tonguc
  +4 more sources

Video Game Controversies

Pediatric Annals, 1995
J B, Funk, D D, Buchman
openaire   +2 more sources

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