Results 251 to 260 of about 601,039 (340)
Abstract All children should have access to quality education through a child‐centred pedagogy. An inclusive, child‐centred pedagogy uses a strength‐based view of children that recognises each child as unique and competent, providing children with multiple opportunities to explore and learn at their own pace.
Katherine Gulliver
wiley +1 more source
Playing action video games enhance visual sensitivity
R. Li, Uri Polat, Daphné Bavelier
openalex +1 more source
Integrating music therapy and video games in cognitive interventions: innovative applications of closed-loop EEG. [PDF]
Wang Y+8 more
europepmc +1 more source
Abstract With levels of mental health difficulties among young people rising and policymakers focusing on the state's role in promoting young people's wellbeing, educational institutions have become positioned on the front line as key sites to identify and implement wellbeing interventions.
Ceri Brown+3 more
wiley +1 more source
Abstract The impact of the COVID‐19 pandemic and associated lockdown measures on child and family functioning requires ongoing investigation to understand its far‐reaching effects. This study investigated the experiences of 10‐year‐old children (n = 2421) from the Growing Up in New Zealand longitudinal cohort during some of the strictest pandemic ...
Kane Meissel+9 more
wiley +1 more source
Evaluating the benefits of 3d stereo in modern video games
Joseph J. LaViola, Tad Litwiller
openalex +2 more sources
Psychometric Properties of the Video Game Experiences Questionnaire (CERV), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children. [PDF]
Martínez-Hernández R+2 more
europepmc +1 more source
Abstract Many newcomer children spend a ‘silent year’ in elementary school classrooms while they adjust to a new culture and language. This often delays inclusion in learning and forming friendships with peers. For refugee children with disabilities (RCDs) this phase may last for 3 years or more, impacting their mental health and sense of belonging ...
Susan Barber
wiley +1 more source
A WIRELESS BODY-WEARABLE SENSOR SYSTEM FOR DESIGNING PHYSICALLY INTERACTIVE VIDEO GAMES
Bobak J. Mortazavi+4 more
openalex +1 more source