Results 271 to 280 of about 601,039 (340)

Associations between media parenting practices and early adolescent consumption of R-rated movies and mature-rated video games. [PDF]

open access: yesBMC Pediatr
Nagata JM   +10 more
europepmc   +1 more source

Pedagogical considerations in the automation era: A systematic literature review of AIEd in K‐12 authentic settings

open access: yesBritish Educational Research Journal, EarlyView.
Abstract The introduction of artificial intelligence (AI) into education holds promise for supporting and augmenting teaching and learning‐related activities. Yet, despite its potential, there is limited empirical research on the use of AI in K‐12 settings exploring the pedagogical grounding, impact and implications of the technological solutions.
Paraskevi Topali   +3 more
wiley   +1 more source

Virtual Worlds, Video Games and the COVID-19 Pandemic

open access: yes, 2023
Somoza Medina X, Somoza Medina M.
europepmc   +1 more source

Implications From the Analogous Relationship Between Evolutionary and Learning Processes

open access: yesBioEssays, EarlyView.
Organismal evolution resembles learning processes in many aspects, but the analogy has not been widely recognized. We discuss new opportunities inspired by this analogy to enhance predictive capabilities and theoretical developments in both research fields, especially using white‐box modeling for expanding predictive theory in evolutionary biology ...
Jason Cheok Kuan Leong   +3 more
wiley   +1 more source

The effects of interactive video games combined with LEGO game therapy on social anxiety in rural left-behind children. [PDF]

open access: yesFront Psychol
Peng D   +10 more
europepmc   +1 more source

Biology wet lab e‐learning during and after the COVID‐19 pandemic: A review of student learning and experiences

open access: yesBiochemistry and Molecular Biology Education, EarlyView.
Abstract The COVID‐19 pandemic began as a health crisis and quickly turned into an economic, social, and political crisis. It revealed the vulnerability of education systems to external changes and risks and challenged institutions and educators to transform and adapt at short notice. Following the COVID‐19 outbreak, one of the natural consequences was
Cristina Maglio   +2 more
wiley   +1 more source

Playing three-dimensional video games boosts stereo vision. [PDF]

open access: yesCurr Biol
Li RW   +5 more
europepmc   +1 more source

Teaching second‐year biochemistry students the principles of an enzyme‐catalyzed spectrophotometric assay with an online lab simulator

open access: yesBiochemistry and Molecular Biology Education, EarlyView.
Abstract The teaching of laboratory skills to undergraduate students is central to all experimental sciences. In this setting, students must understand the experimental procedures as well as the fundamental principle(s) being demonstrated, all while learning within a limited time.
Matthew Clemson   +3 more
wiley   +1 more source

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