Results 51 to 60 of about 601,039 (340)

Wearable Haptic Feedback Interfaces for Augmenting Human Touch

open access: yesAdvanced Functional Materials, EarlyView.
The wearable haptic feedback interfaces enhance user experience in gaming, social media, biomedical instrumentation, and robotics by generating tactile sensations. This review discusses and categorizes current haptic feedback interfaces into force, thermal, and electrotactile stimulation‐based haptic feedback interfaces, elucidating their current ...
Shubham Patel   +3 more
wiley   +1 more source

Automated state of play: rethinking anthropocentric rules of the game [PDF]

open access: yes, 2018
Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces.
Fizek, Sonia
core   +1 more source

Roulette‐Inspired Physical Unclonable Functions: Stochastic yet Deterministic Multi‐Bit Patterning through the Solutal Marangoni Effect

open access: yesAdvanced Functional Materials, EarlyView.
Geometric multi‐bit patterning based on dynamic wetting and dewetting phenomena creates roulette‐like Physical Unclonable Function (PUF) labels with stochastic yet deterministic properties. This method leverages the solutal‐Marangoni effect for high randomness while achieving deterministic multinary patterns through polygonal confinement of binary ...
Yeongin Cho   +8 more
wiley   +1 more source

The Effects of Video Games on Human Intelligence [PDF]

open access: yes, 2018
With the help of rapidly growing electronics industry offering more affordable electronic gaming devices, an increasing number of people have stepped into the realm of video games and as a result, playing video games has become part of life for many to ...
Hu, Wenxiang, Yuan, Lifeng
core   +1 more source

It’s about Time: Film, Video Games, and the Advancement of an Artform

open access: yesPhilosophies, 2019
Jon Robson and Aaron Meskin have argued that the insights obtained through the philosophical analysis of video games is not specific to video games, but to a larger class of artistic creations they term Self-Involving Interactive Fictions, or SIIFs.
Steven Gimbel, Joseph Roman
doaj   +1 more source

Video Games and Comedy

open access: yes, 2022
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles.
Bonello Rutter Giappone, Krista   +2 more
openaire   +2 more sources

Versatile Green Transfer of Magnetoelectronics with Loss‐Free Performance and High Adhesion for Interactive Electronics

open access: yesAdvanced Functional Materials, EarlyView.
An environmentally friendly transfer printing method of nm‐thick giant magnetoresistive (GMR) sensors is demonstrated. This method, relying on water and biocompatible polyvinyl alcohol (PVA) polymer without the need of complex treatments, allows transferring thin films to a wide range of biological, organic, and inorganic substrates.
Olha Bezsmertna   +7 more
wiley   +1 more source

Rotating Liquid Marble Microreactors for Enhanced Enzymatic Reactions

open access: yesAdvanced Functional Materials, EarlyView.
Dynamic magnetic liquid marbles (LMs), stabilized by hydrophobic magnetic proteinaceous colloidosomes, function as effective microreactors for enzymatic processes. Precise magnetic manipulation allows for the rotation of these LMs, enhancing the efficiency of the enzymatic cascade reaction both at the air/water interface and within biphasic enzyme ...
Weijie Jiang   +5 more
wiley   +1 more source

Violent video games and attitudes towards victims of crime: an empirical study among youth [PDF]

open access: yes, 2013
Previous research has indicated that playing violent video games may be associated with an increase in acceptance of violence and positive attitudes towards perpetrators of crime.
Griffiths, MD, McLean, L
core  

Elements of Infrastructure Demand in Multiplayer Video Games

open access: yesMedia and Communication, 2019
With the advent of organized eSports, game streaming, and always-online video games, there exist new and more pronounced demands on players, developers, publishers, spectators, and other video game actors.
Alexander Mirowski, Brian P. Harper
doaj   +1 more source

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