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Rotating Liquid Marble Microreactors for Enhanced Enzymatic Reactions
Dynamic magnetic liquid marbles (LMs), stabilized by hydrophobic magnetic proteinaceous colloidosomes, function as effective microreactors for enzymatic processes. Precise magnetic manipulation allows for the rotation of these LMs, enhancing the efficiency of the enzymatic cascade reaction both at the air/water interface and within biphasic enzyme ...
Weijie Jiang+5 more
wiley +1 more source
Motivations and use of video games in engineering students
The use of video games has increased exponentially worldwide, mainly among the youth population. The main objective of this article is to evaluate the consumption habits and motivations of engineering students to play video games.
Rosa Núñez-Pacheco+5 more
doaj +1 more source
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles.
Bonello Rutter Giappone, Krista+2 more
openaire +2 more sources
Multifunctional atomic layer deposited coatings and interface treatments enhance direct solar water splitting on GaAs/GaInP tandem cells. Optimized TiO2/Pt nanoparticle bilayers ensure durability and catalytic efficiency with minimal optical losses, while H2 plasma pretreatments maximize photovoltage and interfacial charge extraction.
Tim F. Rieth+8 more
wiley +1 more source
It’s about Time: Film, Video Games, and the Advancement of an Artform
Jon Robson and Aaron Meskin have argued that the insights obtained through the philosophical analysis of video games is not specific to video games, but to a larger class of artistic creations they term Self-Involving Interactive Fictions, or SIIFs.
Steven Gimbel, Joseph Roman
doaj +1 more source
Is it only a game? Video games and violence [PDF]
Popular media often links violent video games to real-life violence, although there is limited evidence to support this link. I analyze how adolescent boys' violent behavior is affected by the releases of new violent video games in the U.S. Variation in children's exposure to the releases comes from variation in video game release and interview dates ...
openaire +4 more sources
Understanding Functional Materials at School
This review outlines strategies for effectively teaching nanoscience in schools, focusing on challenges such as scale comprehension and curriculum integration. Emphasizing inquiry‐based learning and chemistry core concepts, it showcases hands‐on activities, digital tools, and interdisciplinary approaches.
Johannes Claußnitzer, Jürgen Paul
wiley +1 more source
Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K+2 more
core
KINECTWheels: wheelchair-accessible motion-based game interaction [PDF]
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely.
Gerling, Kathrin M.+2 more
core +2 more sources
The mouse in the video game [PDF]
What virtual-reality animal experiments are revealing about the brain. What virtual-reality animal experiments are revealing about the brain.
openaire +3 more sources