Results 61 to 70 of about 619,314 (359)

Rotating Liquid Marble Microreactors for Enhanced Enzymatic Reactions

open access: yesAdvanced Functional Materials, EarlyView.
Dynamic magnetic liquid marbles (LMs), stabilized by hydrophobic magnetic proteinaceous colloidosomes, function as effective microreactors for enzymatic processes. Precise magnetic manipulation allows for the rotation of these LMs, enhancing the efficiency of the enzymatic cascade reaction both at the air/water interface and within biphasic enzyme ...
Weijie Jiang   +5 more
wiley   +1 more source

Motivations and use of video games in engineering students

open access: yesJournal of Technology and Science Education, 2023
The use of video games has increased exponentially worldwide, mainly among the youth population. The main objective of this article is to evaluate the consumption habits and motivations of engineering students to play video games.
Rosa Núñez-Pacheco   +5 more
doaj   +1 more source

Video Games and Comedy

open access: yes, 2022
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles.
Bonello Rutter Giappone, Krista   +2 more
openaire   +2 more sources

Enhancing Direct Solar Water Splitting via ALD of Multifunctional TiO2/Pt Nanoparticle Coatings With Engineered Interfaces to GaAs/GaInP Tandem Cells

open access: yesAdvanced Functional Materials, EarlyView.
Multifunctional atomic layer deposited coatings and interface treatments enhance direct solar water splitting on GaAs/GaInP tandem cells. Optimized TiO2/Pt nanoparticle bilayers ensure durability and catalytic efficiency with minimal optical losses, while H2 plasma pretreatments maximize photovoltage and interfacial charge extraction.
Tim F. Rieth   +8 more
wiley   +1 more source

It’s about Time: Film, Video Games, and the Advancement of an Artform

open access: yesPhilosophies, 2019
Jon Robson and Aaron Meskin have argued that the insights obtained through the philosophical analysis of video games is not specific to video games, but to a larger class of artistic creations they term Self-Involving Interactive Fictions, or SIIFs.
Steven Gimbel, Joseph Roman
doaj   +1 more source

Is it only a game? Video games and violence [PDF]

open access: yesJournal of Economic Behavior & Organization, 2019
Popular media often links violent video games to real-life violence, although there is limited evidence to support this link. I analyze how adolescent boys' violent behavior is affected by the releases of new violent video games in the U.S. Variation in children's exposure to the releases comes from variation in video game release and interview dates ...
openaire   +4 more sources

Understanding Functional Materials at School

open access: yesAdvanced Functional Materials, EarlyView.
This review outlines strategies for effectively teaching nanoscience in schools, focusing on challenges such as scale comprehension and curriculum integration. Emphasizing inquiry‐based learning and chemistry core concepts, it showcases hands‐on activities, digital tools, and interdisciplinary approaches.
Johannes Claußnitzer, Jürgen Paul
wiley   +1 more source

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +2 more
core  

KINECTWheels: wheelchair-accessible motion-based game interaction [PDF]

open access: yes, 2013
The increasing popularity of full-body motion-based video games creates new challenges for game accessibility research. Many games strongly focus on able-bodied persons and require players to move around freely.
Gerling, Kathrin M.   +2 more
core   +2 more sources

The mouse in the video game [PDF]

open access: yesNature, 2019
What virtual-reality animal experiments are revealing about the brain. What virtual-reality animal experiments are revealing about the brain.
openaire   +3 more sources

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