Results 61 to 70 of about 601,039 (340)

Is it only a game? Video games and violence [PDF]

open access: yesJournal of Economic Behavior & Organization, 2019
Popular media often links violent video games to real-life violence, although there is limited evidence to support this link. I analyze how adolescent boys' violent behavior is affected by the releases of new violent video games in the U.S. Variation in children's exposure to the releases comes from variation in video game release and interview dates ...
openaire   +4 more sources

Enhancing Direct Solar Water Splitting via ALD of Multifunctional TiO2/Pt Nanoparticle Coatings With Engineered Interfaces to GaAs/GaInP Tandem Cells

open access: yesAdvanced Functional Materials, EarlyView.
Multifunctional atomic layer deposited coatings and interface treatments enhance direct solar water splitting on GaAs/GaInP tandem cells. Optimized TiO2/Pt nanoparticle bilayers ensure durability and catalytic efficiency with minimal optical losses, while H2 plasma pretreatments maximize photovoltage and interfacial charge extraction.
Tim F. Rieth   +8 more
wiley   +1 more source

Detecting Health Problems Related to Addiction of Video Game Playing Using an Expert System [PDF]

open access: yes, 2016
Today’s everyone normal life can include a normal rate of playing computer games or video games; but what about an excessive or compulsive use of video games that impact on our life?
Abu Naser, Samy S., Al-Bayed, Mohran H.
core  

Wheelchair-based game design for older adults [PDF]

open access: yes, 2013
Few leisure activities are accessible to institutionalized older adults using wheelchairs; in consequence, they experience lower levels of perceived health than able-bodied peers.
Baalam M.   +4 more
core   +3 more sources

The mouse in the video game [PDF]

open access: yesNature, 2019
What virtual-reality animal experiments are revealing about the brain. What virtual-reality animal experiments are revealing about the brain.
openaire   +3 more sources

The neural basis of video gaming [PDF]

open access: yesTranslational Psychiatry, 2011
Video game playing is a frequent recreational activity. Previous studies have reported an involvement of dopamine-related ventral striatum. However, structural brain correlates of video game playing have not been investigated. On magnetic resonance imaging scans of 154 14-year-olds, we computed voxel-based morphometry to explore differences between ...
Hugh Garavan   +27 more
openaire   +5 more sources

Understanding Functional Materials at School

open access: yesAdvanced Functional Materials, EarlyView.
This review outlines strategies for effectively teaching nanoscience in schools, focusing on challenges such as scale comprehension and curriculum integration. Emphasizing inquiry‐based learning and chemistry core concepts, it showcases hands‐on activities, digital tools, and interdisciplinary approaches.
Johannes Claußnitzer, Jürgen Paul
wiley   +1 more source

Perfecting A Video Game with Game Metrics

open access: yesTELKOMNIKA (Telecommunication Computing Electronics and Control), 2018
A state of a perfect video game is what developers has been seeking for their product developments, to achieve the selected state, several standards and methods needs to be applied. These standards and methods are special: they are both verifiable and quantifiable, to make their action and end goal a clear one, the terms for this standards and methods ...
Junaidi   +5 more
openaire   +4 more sources

Unlock the Walnut: How a Pectin‐Rich Suture Tissue and Moisture‐Driven Crack Formation Induce Shell Splitting and Facilitate Seed Germination

open access: yesAdvanced Functional Materials, EarlyView.
Walnut seeds are enclosed in a remarkably strong shell made of sclerenchyma, separated by a pectin‐rich suture tissue. Different cell shapes and chemical composition of this tissue point to an opening mechanism, which is triggered by cyclic humidity changes.
Sebastian J. Antreich   +3 more
wiley   +1 more source

The benefits of playing video games. [PDF]

open access: yesAmerican Psychologist, 2014
Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. The vast majority of research by psychologists on the effects of "gaming" has been on its negative impact: the potential harm related to violence, addiction, and depression.
Isabela Granic   +2 more
openaire   +4 more sources

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