Results 71 to 80 of about 619,314 (359)

Liquid‐Locked Bassanites for Scalable Fabrication of High‐Temperature Micro‐Supercapacitors Working at 300 °C

open access: yesAdvanced Functional Materials, EarlyView.
A “liquid locking” strategy is proposed and implemented for scalable printing of crack‐free bassanite ceramic frameworks with interlocking microstructures to host ionic liquids as effective electrolytes for high‐temperature micro‐supercapacitors (HT‐MSCs).
Shiqian Chen   +7 more
wiley   +1 more source

Beyond cute: exploring user types and design opportunities of virtual reality pet games [PDF]

open access: yes, 2017
Virtual pet games, such as handheld games like Tamagotchi or video games like Petz, provide players with artificial pet companions or entertaining pet-raising simulations. Prior research has found that virtual pets have the potential to promote learning,
Brady, Erin   +3 more
core   +1 more source

Perfecting A Video Game with Game Metrics

open access: yesTELKOMNIKA (Telecommunication Computing Electronics and Control), 2018
A state of a perfect video game is what developers has been seeking for their product developments, to achieve the selected state, several standards and methods needs to be applied. These standards and methods are special: they are both verifiable and quantifiable, to make their action and end goal a clear one, the terms for this standards and methods ...
Junaidi   +5 more
openaire   +4 more sources

Unlock the Walnut: How a Pectin‐Rich Suture Tissue and Moisture‐Driven Crack Formation Induce Shell Splitting and Facilitate Seed Germination

open access: yesAdvanced Functional Materials, EarlyView.
Walnut seeds are enclosed in a remarkably strong shell made of sclerenchyma, separated by a pectin‐rich suture tissue. Different cell shapes and chemical composition of this tissue point to an opening mechanism, which is triggered by cyclic humidity changes.
Sebastian J. Antreich   +3 more
wiley   +1 more source

The neural basis of video gaming [PDF]

open access: yesTranslational Psychiatry, 2011
Video game playing is a frequent recreational activity. Previous studies have reported an involvement of dopamine-related ventral striatum. However, structural brain correlates of video game playing have not been investigated. On magnetic resonance imaging scans of 154 14-year-olds, we computed voxel-based morphometry to explore differences between ...
Hugh Garavan   +27 more
openaire   +5 more sources

Multifunctional Neural Probes Enable Bidirectional Electrical, Optical, and Chemical Recording and Stimulation In Vivo

open access: yesAdvanced Materials, EarlyView.
Convergence drawing is used to create flexible, microscale, multifunctional fiber‐based neural probes. Optimized materials selection enables individual devices to perform neural recording, electrical stimulation, optogenetics, fiber photometry, fluid delivery, and voltammetric neurotransmitter detection in rodents.
Nicolette Driscoll   +16 more
wiley   +1 more source

Measuring physical inactivity:do current measures provide an accurate view of "sedentary" video game time? [PDF]

open access: yes, 2014
BACKGROUND: Measures of screen time are often used to assess sedentary behaviour. Participation in activity-based video games (exergames) can contribute to estimates of screen time, as current practices of measuring it do not consider the growing ...
Berry, Narelle   +3 more
core   +3 more sources

Atomically Precise Ruddlesden–Popper Faults Induced Enhanced Emission in Ligand Stabilized Mixed Halide Perovskites

open access: yesAdvanced Materials, EarlyView.
This study overcomes challenges in visualizing atomic‐level defects in perovskite nanocrystals, promising to significantly improve the stability and performance of quantum dot‐based light‐emitting devices. Using double‐Cs‐corrected transmission electron microscopy, the study enables atomic‐resolution imaging of elusive RuddlesdenPopper faults hidden ...
Somnath Mahato   +6 more
wiley   +1 more source

In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives [PDF]

open access: yes, 2008
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning The focus of this chapter is on how young people learn to play video games.
Laurie McCarthy   +2 more
core  

The Racing-Game Effect: Why Do Video Racing Games Increase Risk-Taking Inclinations? [PDF]

open access: yes, 2009
The present studies investigated why video racing games increase players’ risk-taking inclinations. Four studies reveal that playing video racing games increases risk taking in a subsequent simulated road traffic situation, as well as risk-promoting ...
Andreas Kastenmüller   +22 more
core   +1 more source

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