Results 101 to 110 of about 161,536 (283)

Co-activation patterns during viewing of different video game genres

open access: yesBrain Research Bulletin
Past research has revealed cognitive improvements resulting from engagement with both traditional action video games and newer action-like video games, such as action real-time strategy games (ARSG).
Ruifang Cui   +5 more
doaj   +1 more source

Privacy in Gaming [PDF]

open access: yes, 2019
Video game platforms and business models are increasingly built on collection, use, and sharing of personal information for purposes of both functionality and revenue.
Moon, Sumyung   +2 more
core   +1 more source

Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elementson Player Experience [PDF]

open access: yes, 2019
Power-ups are a type of game reward that allow the player tocustomise their experience by altering gameplay for a shortperiod of time. Despite the wide use of power-ups in videogames, little is known about their effect on gaming experiences.To explore ...
Cowley Ben   +7 more
core   +1 more source

Development of a framework for implementing digital serious games in anatomy education: A single‐centre qualitative study

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley   +1 more source

The Impact of Video Gaming on 0-12-Year-Old Children’s Visual Cognitive Abilities: Narrative Review

open access: yesKülönleges Bánásmód
This narrative review explores the growing prevalence of video gaming among children and its impact on their visual cognitive development, particularly attentional mechanisms and visual information processing.
Ágnes Korom   +2 more
doaj   +1 more source

Player Perspectives: What It Means to Be a Gamer [PDF]

open access: yes, 2016
The term gamer has been applied in various, often simplistic ways to anyone who plays video games as a preferred leisure activity. Being heavily value-laden both socially and culturally, the term has spawned fiery debates on a variety of issues ranging ...
Deshbandhu, Aditya
core   +1 more source

Opposing consensus science through scholarly practices: The role of claims maintenance

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract This study examines how three US‐based communities who oppose consensus science produce and disseminate scholarly‐like artifacts: pro‐life activists, Young Earth Creationists, and Anthropogenic Climate Crisis skeptics. Prior research shows that industry‐ or church‐backed advocacy campaigns often generate claims supported by these communities ...
Irene V. Pasquetto   +3 more
wiley   +1 more source

Gender differences in internet gaming among university students: a discriminant analysis

open access: yesFrontiers in Psychology
IntroductionResearch on gaming and gaming habits has predominantly focused on younger populations, particularly males. The main objective of this study was to analyze gender-based differences in gamer profiles, considering variables related to gaming ...
Júlia Gisbert-Pérez   +6 more
doaj   +1 more source

“You Must Construct Additional Pylons”: Building a Better Framework for Esports Governance [PDF]

open access: yes, 2017
The popularity of “esports,” also known as “electronic sports” or competitive video gaming, has exploded in recent years and captured the attention of cord-cutting millennials—often to the detriment of sports such as basketball, football, baseball, and ...
Chao, Laura L.
core   +1 more source

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