Results 101 to 110 of about 162,562 (276)

Development of a framework for implementing digital serious games in anatomy education: A single‐centre qualitative study

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Serious games are emerging as innovative tools in medical education, yet their adoption in anatomy teaching remains limited due to educator hesitancy, institutional constraints, and design challenges. This qualitative study explores the perspectives of anatomy educators on digital serious games and proposes a framework for their implementation.
Arthur Chin Haeng Lau, James Pickering
wiley   +1 more source

The Impact of Video Gaming on 0-12-Year-Old Children’s Visual Cognitive Abilities: Narrative Review

open access: yesKülönleges Bánásmód
This narrative review explores the growing prevalence of video gaming among children and its impact on their visual cognitive development, particularly attentional mechanisms and visual information processing.
Ágnes Korom   +2 more
doaj   +1 more source

Opposing consensus science through scholarly practices: The role of claims maintenance

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract This study examines how three US‐based communities who oppose consensus science produce and disseminate scholarly‐like artifacts: pro‐life activists, Young Earth Creationists, and Anthropogenic Climate Crisis skeptics. Prior research shows that industry‐ or church‐backed advocacy campaigns often generate claims supported by these communities ...
Irene V. Pasquetto   +3 more
wiley   +1 more source

Gender differences in internet gaming among university students: a discriminant analysis

open access: yesFrontiers in Psychology
IntroductionResearch on gaming and gaming habits has predominantly focused on younger populations, particularly males. The main objective of this study was to analyze gender-based differences in gamer profiles, considering variables related to gaming ...
Júlia Gisbert-Pérez   +6 more
doaj   +1 more source

Interval Timing Is Altered in Male Nrxn1+/− Mice: A Model of Autism Spectrum Disorder

open access: yesAutism Research, EarlyView.
ABSTRACT Autism spectrum disorder (ASD) is characterized by impaired social interactions and communication, and increased repetitive and stereotypical behavior. Neuroimaging shows functional abnormalities in brain areas involved in temporal processing in autistic individuals, and they also show deficits in interval timing.
Kyle M. Roddick   +3 more
wiley   +1 more source

The effect of active video gaming on children\u27s physical activity, behavior preferences and body composition

open access: yes, 2010
Active video game interventions typically provide children a single game that may become unappealing. A peripheral device (jOG) encourages step-powered gaming on multiple games. This trial evaluated the effect of jOG on children’s objectively measured PA,
Atkinson, Greg   +3 more
core   +1 more source

Association Between Healthy Lifestyle Behaviors and Mental Health Symptoms in Children With Autism and ADHD: A Latent Profile Analysis

open access: yesAutism Research, EarlyView.
ABSTRACT Healthy lifestyle behaviors, including physical activity, screen time, sleep, and diet quality, are important determinants of mental health, yet little is known about how these behaviors cluster among children with neurodevelopmental disorders.
Matthew Bourke   +4 more
wiley   +1 more source

Autistic Children With Speech Onset Delay Show Reversed Bias in Spectral Versus Temporal Auditory Processing

open access: yesAutism Research, EarlyView.
ABSTRACT A recent “hierarchical” reinterpretation of the neurological basis of autism suggests that in autism with early language delay, perceptual processing may be favored over the integration of transmodal information. This model is largely based on neuroimaging findings relating to visual processing, but predicts a corresponding reorganization in ...
Luodi Yu   +3 more
wiley   +1 more source

The nexus of video gaming experiences: The associations among basic needs in games, real-life basic needs, well-being indicators, and problematic online gaming

open access: yesAddicta: The Turkish Journal on Addictions
Recent research highlights the vital roles of basic needs in video gaming experiences. Both need-supportive and need-frustrating video gaming experiences have theoretical and practical implications for real-life need satisfaction and frustration, and ...
Mustafa Subasi   +4 more
doaj   +1 more source

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