Results 61 to 70 of about 162,562 (276)

"No level up!": no effects of video game specialization and expertise on cognitive performance [PDF]

open access: yes, 2014
Previous research into the effects of action video gaming on cognition has suggested that long term exposure to this type of game might lead to an enhancement of cognitive skills that transfer to non-gaming cognitive tasks.
Bailey   +36 more
core   +3 more sources

MicroRoboScope: A Portable and Integrated Mechatronic Platform for Magnetic and Acoustic Microrobotic Experimentation

open access: yesAdvanced Robotics Research, EarlyView.
This work presents the MicroRoboScope, a highly integrated, compact, and portable microrobotic experimentation platform combining electromagnetic and acoustic actuation with real‐time visual feedback into a single, end‐to‐end device. The system enables closed‐loop control and tracking algorithm experimentation within an accessible and unified hardware ...
Max Sokolich   +4 more
wiley   +1 more source

Predictors of Mobile Video Gaming on Musculoskeletal Pain among University Students in Selangor, Malaysia

open access: yesRevista Pesquisa em Fisioterapia, 2021
INTRODUCTION: Mobile video gaming among university students has increased rapidly, more than before the COVID-19 pandemic. This is very concerning as this could spark various problems, such as musculoskeletal pain and gaming disorders.
Jireh Phuah Rong Yao   +2 more
doaj   +1 more source

Comparing Profitability for Game Developers: Xbox vs PlayStation vs PC [PDF]

open access: yes, 2020
Ever since the beginning of the video game industry, consoles have come and gone such as the Atari 2600 and the Nintendo Gameboy. However, there are two main series of consoles that have continued to modern day: the Xbox’s and the PlayStation’s.
Shomer, Thomas
core   +1 more source

Let the Games Begin [PDF]

open access: yes, 2003
Presents findings from surveys conducted in 2002 among students from 27 colleges and universities. Looks at college students' use of video, computer, and online games, and the impact of that use on their everyday ...
Steve Jones
core   +1 more source

Consensus Formation and Change are Enhanced by Neutrality

open access: yesAdvanced Science, EarlyView.
Neutral agents are shown to enhance both the formation and overturning of consensus in collective decision‐making. A general mathematical model and experiments with locusts and humans reveal that neutrality enables robust consensus via simple interactions and accelerates consensus change by reducing effective population size.
Andrei Sontag   +3 more
wiley   +1 more source

Gaming Information Blog “If You Like Games Then” [PDF]

open access: yes, 2015
This project is a gaming information blog that contains types of interesting news referring to the result of the survey on the news that might interest youth video gamers.
Darmasaputra, A. (Adrian)   +1 more
core  

Decoding Naturalistic Episodic Memory with Artificial Intelligence and Brain‐Machine Interface

open access: yesAdvanced Science, EarlyView.
Episodic memory weaves together what, where, and when of experience into a personal narrative. Cutting‐edge AI models may decode this intricate process in real‐life settings, revealing how neural activity encodes naturalistic memories. By merging AI with brain–machine interfaces, researchers are edging closer to mapping and even engineering memory ...
Dong Song
wiley   +1 more source

Physical Implementation of Optical Material‐Based Neural Networks Processing Enabled by Long‐Persistent Luminescence

open access: yesAdvanced Science, EarlyView.
This study reports on the physical implementation of optical material‐based neural processing using long‐persistent luminescence as memory‐retention and nonlinear optical material. The system performs optical‐domain preprocessing with opto‐electronic interfaces for stimulus delivery and readout, enabling real‐time demonstrations including Pong gameplay
Sangwon Wi, Yunsang Lee
wiley   +1 more source

SenToy and FantasyA: evaluating affective gaming [PDF]

open access: yes, 2003
Gaming is a highly relevant application area for Intelligent Agents and Human Computer Interaction (HCI). Computer games bring us a full set of new gaming experiences where synthetic characters take on the main role.Using affective input in the ...
Bullock, Adrian, Gambäck, Björn
core   +1 more source

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