Results 21 to 30 of about 56,644 (210)
Reading Videogames as (authorless) Literature [PDF]
This article presents the outcomes of research, funded by the Arts and Humanities Research Council in England and informed by work in the fields of new literacy research, gaming studies and the socio-cultural framing of education, for which the videogame
Andrews B. +36 more
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Using Frustration in the Design of Adaptive Videogames [PDF]
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the gaming experience to the individual user and not just a particular group of ...
Dix, Alan, Gilleade, Kiel
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This paper tries to find a possible link between experience, education and videogames through Dewey's book "experience and education" wrote in 1938. This American philosopher, politician and pedagogist believed that there was a fixed point in education ...
Michele Domenico Todino +2 more
doaj +1 more source
Emulation is the most sincere form of flattery : retro videogames, rom distribution and copyright [PDF]
The Internet has made it possible for amateur game creators to collaborate on projects irrespective of geographical location. The success of projects such as Minecraft, and even CounterStrike, demonstrates that ‘indie’ developers can create entertainment
Farrand, Benjamin
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O Eros em uma sociedade cansada: uma busca narcisista pelo outro através dos videogames
O artigo se propõe a discutir os videogames como meio para o preenchimento de uma lacuna entre as relações humanas. Em uma sociedade cansada, a busca por afeto através do outro como reafirmação das próprias crenças e realidade.
José Antônio Loures +1 more
doaj +1 more source
The design-by-adaptation approach to universal access: learning from videogame technology [PDF]
This paper proposes an alternative approach to the design of universally accessible interfaces to that provided by formal design frameworks applied ab initio to the development of new software. This approach, design-byadaptation, involves the transfer of
A Dam van +32 more
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Cultural Heritage and Communication through Simulation Videogames—A Validation of Minecraft
The use of world-simulation videogames for cultural heritage (CH) communication presents one of the greatest opportunities for engaging people with the safeguarding of cultural resources.
Jorge Garcia-Fernandez, Leonor Medeiros
doaj +1 more source
Visual Narratives in Videogames: How Videogames Tell Stories Through Graphical Elements
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral, written, musical, visual –but also interactive, spatial, environmental– narration are found merged together in different ways creating 'elsewheres ...
Alessandro Soriani, Stefano Caselli
doaj +1 more source
História no videogame, videogame como história [PDF]
<p><strong>Resenha de: </strong>CHAPMAN, Adam. 2016. <em>Digital games as history</em>: how videogames represent the past and offer access to historical practice. Nova York, Routledge, 290 p.</p>
openaire +1 more source
"Gaming and the arts of storytelling" introduction [PDF]
The title of this Special Issue of Arts makes use of some ambiguous terms: ‘gaming’ rather than ‘videogames’; the plural ‘arts’ rather than the singular ‘art’.
Jayemanne, Darshana
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