Results 31 to 40 of about 13,388 (225)

Videogames, Here for Good [PDF]

open access: yesPediatrics, 2014
There is a long-standing debate about the potential contribution of videogames to negative outcomes in youth; however, definitive conclusions have not been reached. As the debate continues, the use of videogames for good, as vehicles for delivering health promotion and risk prevention interventions, is growing.
Lynn E, Fiellin   +2 more
openaire   +2 more sources

Can videogames be used to develop the infant stage educational curriculum?

open access: yesJournal of New Approaches in Educational Research, 2014
The utilization of videogames is not too common due to their consideration as an element that interferes with the educational and learning process. Thus, few teachers are ready to include videogames as didactic tools.
Verónica Marín Díaz   +1 more
doaj   +1 more source

You died. Play again? Examining the fictional content of videogames

open access: yes, 2017
Videogames are often overlooked in philosophical discussions of art. But as philosophy of art has expanded over the years to include not only traditional arts like music, theatre, and painting but also contemporary arts like film and television, each has
Willis, Marissa
core   +1 more source

An ontology for videogame interoperability

open access: yesMultimedia Tools and Applications, 2016
During the last 20 years, video games have become very popular and widely adopted in our society. However, despite the growth on video game industry, there is a lack of interoperability that allow developers to interchange their information freely and to form stronger partnerships.
Parkkila, Janne   +6 more
openaire   +2 more sources

What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames [PDF]

open access: yesGames and Culture, 2021
This article provides a general overview of the theoretical foundations of formalism to assess their usefulness for the study of videogames and thereby establish grounds for a more robust approach. After determining that formalism has been used as a go-to term for a variety of ontological and methodological approaches in game studies, this article ...
openaire   +2 more sources

How can children and young people have a voice in urban treescapes?

open access: yesPeople and Nature, EarlyView.
Abstract Scientific understanding of climate change has, to date, failed to result in sufficient action. This paper proposes that a deficit model of top‐down learning and dissemination in relation to public engagement with science may be part of the problem, particularly when considering the attitudes, values and empowerment of children and young ...
Simon Carr   +10 more
wiley   +1 more source

Sustainability: The Forgotten Arena of eSports Research—A Systematic Literature Review From an ESG Perspective

open access: yesSustainable Development, EarlyView.
ABSTRACT Despite the growth of eSports, the sector faces critical challenges related to its sustainability. This research analyzes these issues from an environmental, social, and governance (ESG) perspective. This paper consists of a systematic literature review on eSports and its implications for sustainability.
M. Ertz   +5 more
wiley   +1 more source

Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me [PDF]

open access: yes, 2005
In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities.
Allanson, Jen, Dix, Alan, Gilleade, Kiel
core  

All in a day's work

open access: yesNordicom Review, 2021
Class depictions in videogames are prevalent, yet understudied. In this article, we analyse how the working class – particularly working-class men – have been depicted in videogames over the past 30 years.
Iantorno Michael   +3 more
doaj   +1 more source

Games and gamification projects in the Australian public sector

open access: yesAustralian Journal of Public Administration, EarlyView.
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley   +1 more source

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