Results 21 to 30 of about 3,953 (183)

Media Education e formazione docenti: contestualizzare le esperienze videoludiche dei propri studenti

open access: yesStudi sulla Formazione, 2020
This paper tries to find a possible link between experience, education and videogames through Dewey's book "experience and education" wrote in 1938. This American philosopher, politician and pedagogist believed that there was a fixed point in education ...
Michele Domenico Todino   +2 more
doaj   +1 more source

O Eros em uma sociedade cansada: uma busca narcisista pelo outro através dos videogames

open access: yesArt&Sensorium: Revista Interdisciplinar Internacional de Artes Visuais, 2020
O artigo se propõe a discutir os videogames como meio para o preenchimento de uma lacuna entre as relações humanas. Em uma sociedade cansada, a busca por afeto através do outro como reafirmação das próprias crenças e realidade.
José Antônio Loures   +1 more
doaj   +1 more source

Visual Narratives in Videogames: How Videogames Tell Stories Through Graphical Elements

open access: yesimg journal, 2021
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral, written, musical, visual –but also interactive, spatial, environmental– narration are found merged together in different ways creating 'elsewheres ...
Alessandro Soriani, Stefano Caselli
doaj   +1 more source

Cultural Heritage and Communication through Simulation Videogames—A Validation of Minecraft

open access: yesHeritage, 2019
The use of world-simulation videogames for cultural heritage (CH) communication presents one of the greatest opportunities for engaging people with the safeguarding of cultural resources.
Jorge Garcia-Fernandez, Leonor Medeiros
doaj   +1 more source

Can videogames be used to develop the infant stage educational curriculum?

open access: yesJournal of New Approaches in Educational Research, 2014
The utilization of videogames is not too common due to their consideration as an element that interferes with the educational and learning process. Thus, few teachers are ready to include videogames as didactic tools.
Verónica Marín Díaz   +1 more
doaj   +1 more source

Videogame exposure positively associates with selective attention in a cross-sectional sample of young children.

open access: yesPLoS ONE, 2021
There is growing interest in how exposure to videogames is associated with young children's development. While videogames may displace time from developmentally important activities and have been related to lower reading skills, work in older children ...
Alexandria D Samson   +9 more
doaj   +1 more source

Feeling of Guilt, Stress, and Self‐Compassion Among Nursing Staff in the Workplace

open access: yesResearch in Nursing &Health, EarlyView.
ABSTRACT Caring for others is a core goal of nursing staff, but providing inadequate care can lead to feelings of guilt which might result in heightened levels of stress. However, self‐compassion might function as a buffer, since it can help to cope with feelings of guilt.
Benedikt Hackert   +3 more
wiley   +1 more source

How can children and young people have a voice in urban treescapes?

open access: yesPeople and Nature, EarlyView.
Abstract Scientific understanding of climate change has, to date, failed to result in sufficient action. This paper proposes that a deficit model of top‐down learning and dissemination in relation to public engagement with science may be part of the problem, particularly when considering the attitudes, values and empowerment of children and young ...
Simon Carr   +10 more
wiley   +1 more source

An ontology for videogame interoperability

open access: yesMultimedia Tools and Applications, 2016
During the last 20 years, video games have become very popular and widely adopted in our society. However, despite the growth on video game industry, there is a lack of interoperability that allow developers to interchange their information freely and to form stronger partnerships.
Parkkila, Janne   +6 more
openaire   +2 more sources

All in a day's work

open access: yesNordicom Review, 2021
Class depictions in videogames are prevalent, yet understudied. In this article, we analyse how the working class – particularly working-class men – have been depicted in videogames over the past 30 years.
Iantorno Michael   +3 more
doaj   +1 more source

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