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The virtual cathedral and the virtual bazaar

ACM SIGMIS Database: the DATABASE for Advances in Information Systems, 2007
Applying economic analysis, we explore the potential benefits and risks associated with firm-based and social production models and derive conditions that determine when open or closed innovation models are more appropriate. We contrast the newly emerging "user-generated approach" to innovation in virtual worlds with the traditional "producer ...
Reina Y. Arakji, Karl Reiner Lang
openaire   +1 more source

Virtual Symposium on Virtual Mind

Minds and Machines, 1992
When certain formal symbol systems (e.g., computer programs) are implemented as dynamic physical symbol systems (e.g., when they are run on a computer) their activity can be interpreted at higher levels (e.g., binary code can be interpreted as LISP, LISP code can be interpreted as English, and English can be interpreted as a meaninguful conversation ...
Patrick J. Hayes   +3 more
openaire   +2 more sources

Aughanded Virtuality - the hands in the virtual environment

2015 IEEE Symposium on 3D User Interfaces (3DUI), 2015
The leading motive of this poster is the utilization of the Augmented Virtuality technology and in particular the egocentric representation of real body parts in virtual and immersive environments. In this context, a prototypical application was developed, which superimposes the current view of the user's hands on the virtual scene in real-time.
Tobias Günther   +2 more
openaire   +1 more source

Virtual physics for virtual reality

Proceedings Theory and Practice of Computer Graphics, 2004., 2004
We consider the problem of giving virtual reality objects physical behaviour. We wish to do this in a way, which allows users to construct new objects from simpler ones and have the correct composite behaviour emerge. Our approach uses a graph structure to model, dynamically, the way one object can influence another.
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Virtual instrumentation and virtual environments

IEEE Instrumentation & Measurement Magazine, 1999
Instrumentation, interaction and virtual environments provide a challenging triplet for the next generation of instrumentation and measurement tools. As such, they are the logical continuation of an increasingly important component within (virtual) instrumentation. Despite these changes, however, the measurement paradigm remains unaltered. To make this
openaire   +2 more sources

The Virtual Virtual Machine Project

Anais do XII International Symposium on Computer Architecture and High Performance Computing (SBAC-PAD 2000), 2000
This paper presents the invited talk at the "Simposio Brasileiro de Arquitetura de Computadores e Processamento de Alto Desempenho (SBAC'2000)": the Virtual Virtual Machine approach for highly configurable operating systems. This is a joint work with action SOR – INRIA Rocquencourt.
openaire   +2 more sources

Virtual Microscopy in Virtual Tumor Banking

2006
Many systems have already been designed and successfully used for sharing histology images over large distances, without transfer of the original glass slides. Rapid evolution was seen when digital images could be transferred over the Internet. Nowadays, sophisticated virtual microscope systems can be acquired, with the capability to quickly scan large
Isabelle, M.   +27 more
openaire   +3 more sources

The Virtual Child

Cancer Discovery
Summary: We are building the world's first Virtual Child–a computer model of normal and cancerous human development at the level of each individual cell. The Virtual Child will “develop cancer” that we will subject to unlimited virtual clinical trials that pinpoint, predict, and prioritize potential new treatments ...
Richard J. Gilbertson   +48 more
openaire   +4 more sources

Virtual Worlds, Virtual Economies, Virtual Institutions

SSRN Electronic Journal, 2006
Virtual worlds are now a reality. Virtual worlds such as the growing Second Life and Entropia Universe, allow everyone to create a digital character representing themselves and interact with other computer-generated individuals, landscapes, and even virtually-run global businesses in real-time.
David A. Bray, Benn Konsynski
openaire   +1 more source

Virtual Machines for Virtual Worlds.

2012
Multi User Virtual Worlds provide a simulated immersive 3D environment that is similar to the real world. Popular examples include Second Life and OpenSim. The multi-user nature of these simulations means that there are significant computational demands on the processes that render the different avatar-centric views of the world for each participant ...
Sanatinia, Amirali   +3 more
openaire   +1 more source

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