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Diffraction Culling for Virtual-Acoustic Simulations

Acta Acustica united with Acustica, 2008
Acoustic simulations of complex virtual environments typically are created with geometrical-acoustics techniques. Such simulations can be augmented with edge diffraction modeling for improved accuracy, but not without a significant increase in processing time due to the additional propagation paths which must be considered and the computational ...
Paul Calamia   +2 more
openaire   +1 more source

Virtual Room Acoustics

2013
The technology for creating an Acoustic Virtual Reality for wide variety of applications has been developed in the last decade. An important requirement of Virtual Reality is the multimodal approach which includes vision, sound, tactile and haptic stimuli. The process of creating a physical stimulus based on computer data is called “rendering”.
Michael Vorländer   +2 more
openaire   +1 more source

The VL1 virtual acoustic synthesizer

The Journal of the Acoustical Society of America, 1996
McIntyre et al. [J. Acoust. Soc. Am. (1983)] suggested the idea of constructing electrical musical instruments based on physical models of natural musical instruments. The first product employing such an approach has been developed, the VL1, and the synthesis technique is called ‘‘virtual acoustic synthesis.’’ Differences and comparisons between ...
Toshifumi Kunimoto, Masahiro Kakishita
openaire   +1 more source

Model-based virtual room acoustics

The Journal of the Acoustical Society of America, 2001
A new procedure for evaluating the impulse response between source and receiver locations in small reverberant rooms is outlined. The modified image method uses the solution of the Laplace transform based formulation for the Sommerfeld integral to determine the strength of image sources and boundary reflections.
Charles Thompson   +3 more
openaire   +1 more source

Acoustic Virtual Training for the Blind

Acoustic Ecology Review, 2023
Individuals who are blind or visually impaired learn to rely on their sense of hearing to compensate for their lack of vision.Learn- ing to“see” using the ears is difficult, and requires considerable time and experience. Fortunately, training programs for the blind, referred to as Orientation and Mobility (OM), have been widely implemented at ...
Dean Inman, Ken Loge, Aaron Cram
openaire   +1 more source

Acoustic Virtual Reality Systems

2020
Virtual reality (VR) is a computer-generated environment for interaction in real time. One important feature of VR is the multimodality of the human-computer interface. Most VR systems were initially developed for 3D vision. In order to achieve the presence and immersion of the user, VR is not complete without the acoustic and haptic dimensions (and ...
openaire   +1 more source

Assessing the Plausibility of Virtual Acoustic Environments

Acta Acustica united with Acustica, 2012
Aiming at the perceptual evaluation of virtual acoustic environments (VAEs), ‘plausibility’ is introduced as a quality criterion that can be of value for many applications of virtual realities. We suggest a definition as well as an experimental operationalization for plausibility, referring to the perceived agreement with the listener’s expectation ...
Lindau, Alexander, Weinzierl, Stefan
openaire   +4 more sources

Neutral coding of virtual acoustic space

The Journal of the Acoustical Society of America, 1992
The spectrum of a free-field sound source is transformed by the head, pinna, and ear canal before reaching the eardrum. Prominent spectral features in the free-field to eardrum transfer function (FETF) vary systematically with changes in sound-source direction.
J. F. Brugge   +5 more
openaire   +1 more source

Acoustic Modality in Virtual Reality

2013
Sound enhances the sense of realism in the virtual world, gives additional information about the environment, for example engine speed in flight simulators. By means of sonification the information is presented in the form of an abstract sound. Unlike vision, it is not limited to the direction of view, but is present regardless of head orientation.
Matjaž Mihelj, Domen Novak, Samo Begus
openaire   +1 more source

Vocal fatigue in virtual acoustics scenarios

The Journal of the Acoustical Society of America, 2017
The overuse of the voice by professional voice users, such as teachers, is known to cause physiological vocal fatigue. Vocal fatigue is used to denote negative vocal adaptation that occurs as a consequence of prolonged voice use or vocal load. This study investigates how self-reported vocal fatigue is related to voice parameters (sound pressure level ...
Pasquale Bottalico   +2 more
openaire   +1 more source

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