Results 171 to 180 of about 91,665 (316)
Why do gamers buy 'virtual assets'? An insight in to the psychology behind purchase behaviour
The present study investigated the phenomenon of buying 'virtual assets' for game avatars. Virtual Assets are items that are bought with real-world money for an avatar in-game.
Cleghorn, J, Griffiths, MD
core
ABSTRACT Parents of autistic children often face elevated emotional demands and challenges in interpreting their child's inner experience. Parental reflective functioning (PRF), the capacity to understand behavior in terms of underlying mental states, is considered a key mechanism in fostering emotionally attuned and adaptive caregiving.
Yael Enav +3 more
wiley +1 more source
Storytelling, social media and life stories
Gemma San Cornelio, Antoni Roig Telo
doaj +1 more source
Emotional Communication with Virtual Humans.
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of a large set of basic interactions between the user and the computer. These interactions are encoded in finite state machines.
Egges, A. +3 more
openaire +2 more sources
Abstract Despite regulatory progress being made in the past two decades, off‐label drug use in paediatrics remains pervasive, with prevalence estimated between 3% and 97% of prescriptions across different clinical settings. Off‐label use—defined as prescribing outside the conditions described in the Summary of Product Characteristics (SmPC)—is often ...
Tjitske M. van der Zanden +3 more
wiley +1 more source
Team-based learning communities in virtual space
This paper examines how a learning management system (LMS), coupled with sound pedagogical approaches, is used to develop learning communities for students undertaking a problem-based learning university course.
Brodie, Lyn, Gibbings, Peter
core
Decoding RNA regulation: Challenges and opportunities for RNA‐based therapies in Europe
Abstract RNA‐based medicinal products represent a promising frontier in personalised medicine, offering sequence‐specific disease targeting at various molecular levels, yet their clinical translation in the European Union (EU) may be hindered by regulatory uncertainty around definitions and evidence requirements; this study therefore aims to identify ...
Olivia C. Lewis +4 more
wiley +1 more source
The problem of Values in Online Social Networks
New digital technologies are having a major impact not only on our daily live but also on social relations, education, religion, family, government, trade, economy, production and knowledge dissemination, and on ourselves as individuals.
Teodora Hristova
doaj
Value Co-creation in Third-Party Managed Virtual Communities and Brand Equity. [PDF]
Rubio N, Villaseñor N, Yagüe M.
europepmc +1 more source
Evaluating a virtual paediatric adverse drug reaction clinic
Aims Adverse drug reactions (ADRs) are a common problem in paediatric health care. There is limited access to expertise in the evaluation and management of potential ADRs in children, limiting access to these services and creating delays in assessment and management.
Emily Hauck +2 more
wiley +1 more source

