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Student-Centered Virtual Design Studio Environments
2020Student-centered learning and teaching (SCLT) are rooted in a constructivist view of learning that places the learner at the center of the learning process. One form of SCLT in higher education (HE) is studio-based learning and teaching. Studio-based learning typically occurs in a face-to-face classroom in arts, engineering or design schools, but it ...
Jessica Briskin, Susan M. Land
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Student’s Behavior in Virtual Environment
2017The analysis of students behaviour in web learning environment within distance learning is one of the most significant areas for learning optimization. The aim of this article is to analyse student’s behaviour and the use of e-learning course in subject Discrete Mathematics.
Peter Kuna, Martin Vozar
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Students' participation in virtual learning environments
2021This thesis was scanned from the print manuscript for digital preservation and is copyright the author. Researchers can access this thesis by asking their local university, institution or public library to make a request on their behalf. Monash staff and postgraduate students can use the link in the References field.
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Virtual Environments for Enriching Student Learning
2012 Fourth International Conference on Knowledge and Systems Engineering, 2012Higher Education faces a revolutionary opportunity for change created by the confluence of pressures from economic and societal changes along with opportunities for new modes of education offered by the advancement and widespread availability of Information and Communication Technology.
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Analysis of students behaviour in virtual environment
2014 IEEE 12th IEEE International Conference on Emerging eLearning Technologies and Applications (ICETA), 2014The analysis of students behaviour in web learning environment within distance learning is one of the most significant areas for learning optimization. The aim of this article is to analyse students behaviour and the use of e-learning course in subject Discrete Mathematics.
J. Reichel, P. Kuna
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Inducing student interaction in a virtual environment
ACM SIGCSE Bulletin, 2009In this paper we are reporting on an experimental research study. The study employed a mixed teaching procedure (traditional classroom -face to face- and virtual classroom). The purpose of the study was to induce student interactions in a virtual environment.
Felipe Tirado +3 more
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Predicting Student Performance on Virtual Learning Environment
2023Virtual learning has gained increased importance because of the recent pandemic situation. A mass shift to virtual means of education delivery has been observed over the past couple of years, forcing the community to develop efficient performance assessment tools. Prediction of students performance using different relevant information has emerged as an
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First-Year Students' Experience With Virtual Learning Environment
2021The integration of ICT in the education system has led to the continuous development and adoption of technology-enhanced learning (TEL) platforms such as the virtual learning environment (VLE) to facilitate and activate TEL practices in higher education institutions. The use of VLE such as MOODLE and Blackboard is proliferating; however, the experience
Abdulbaqi Badru, Nurudeen Ajayi
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3D Virtual Learning Environment for Engineering Students
2011Virtual Reality and Virtual Learning Environments have become increasingly ambiguous terms in recent years because of essential elements facilitating a consistent environment for learners. Three-dimensional (3D) environments have the potential to position the learner within a meaningful context to a much greater extent than traditional interactive ...
M. Valizadeh, B. Noroozi, G. A. Sorial
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Understanding student engagement in 3D virtual learning environments
International Journal of Technology Enhanced Learning, 2011With the growing movement to deliver learning at a distance, one particular technology, 3D virtual learning environments (VLEs) is being investigated as a means to supplement campus-based learning. 3D VLEs may enable greater social engagement than other Web 2.0 technologies.
Joe Wan, Mike Reddy, David Longman
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