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The Effects of Guided-Unguided Learning in 3d Virtual Environment on Students' Engagement and Achievement

Computers in Human Behavior, 2019
This study aims to find whether or not there are any differences between the behavioural, affective, cognitive engagement and achievement of student groups with and without instructor avatar guidance in winter sports learning environment developed in ...
Yuksel Goktas
exaly   +2 more sources

The Effects of Cognitive Load on Engagement in a Virtual Reality Learning Environment

IEEE Conference on Virtual Reality and 3D User Interfaces, 2021
Engagement has been traditionally linked to presence in desktop-based virtual reality learning environments. Although several studies have been performed to determine other factors affecting cognitive engagement, the role of cognitive load as a factor of
Jhon Bueno Vesga, Xinhao Xu, Hao He
semanticscholar   +1 more source

Student-Built Virtual Environments

Presence: Teleoperators and Virtual Environments, 1999
Students in grades four through twelve from fourteen schools learned to build their own immersive virtual environments (VEs). This required them to decide on the theme of their VE, to determine what objects to place in it and what behaviors these objects would exhibit, to model their objects using CAD software, to specify the form and function of the ...
William Winn   +5 more
openaire   +2 more sources

Impact of a Virtualized IoT Environment on Online Students

2020 IEEE Frontiers in Education Conference (FIE), 2020
This Work-in-Progress Innovative Practice paper presents the design, environment, and preliminary results of implementing a virtualized environment for an upper-division course offering in Software Engineering. The Internet-of-Things (IoT) is an emerging paradigm rapidly gaining adoption in everyday consumer computing.
Douglas Sandy   +2 more
openaire   +2 more sources

Self-regulated mobile game-based English learning in a virtual reality environment

Comput. Educ., 2020
Various studies over the past few decades have been exploring the educational advantages and potential of virtual reality (VR) and the idea that students engage with their learning materials more effectively when using their own devices.
Yu-Li Chen, Chun-Chia Hsu
semanticscholar   +1 more source

An analysis of students' preparation for the virtual learning environment

The Internet and Higher Education, 2001
While improving quality, reducing costs, and increasing access are the key issues being discussed by administrators and academics of higher education, the advances in the information and communication technologies (ICT) have been perceived as the solution to problems relating to these issues.
Joseph Lee, Ng Lai Hong, Ng Lai Ling
openaire   +2 more sources

Student’s Behavior in Virtual Environment

2017
The analysis of students behaviour in web learning environment within distance learning is one of the most significant areas for learning optimization. The aim of this article is to analyse student’s behaviour and the use of e-learning course in subject Discrete Mathematics.
Peter Kuna, Martin Vozár
openaire   +1 more source

Virtual reality learning environment for enhancing electronics engineering laboratory experience

Computer Applications in Engineering Education, 2020
Engineering laboratory courses have a significant role in building practical knowledge and enhancing the skills of the students. While working in electronics laboratories, students often operate complicated laboratory equipment and juggle through a set ...
Gurjinder Singh   +3 more
semanticscholar   +1 more source

Optimizing Student Engagement in a Virtual Environment

2021
The purpose of the chapter was to investigate current student engagement in a virtual classroom with the lens of exploring high engagement strategies in conjunction with learning styles and diversity in a virtual classroom. The authors researched three different educators' experiences with virtual learning and strategies they have used including their ...
Patrice D. Petroff, Stacey Bush
openaire   +1 more source

A virtual environment for learning computer coding using gamification and emotion recognition

Interactive Learning Environments, 2018
Emotions play an important role in students learning to master complex intellectual activities such as computer programing. Emotions such as confusion, boredom and frustration in the student are important factors in determining whether the student will ...
Ramón Zataraín-Cabada   +3 more
semanticscholar   +1 more source

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