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Co-embeddings for Student Modeling in Virtual Learning Environments

Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization, 2018
We present a neural architecture to model student behavior in virtual educational environments using purely unsupervised information. A crucial part of this architecture is the optimization of a joint embedding function to represent both students and course elements into a single shared space.
Milagro Teruel, Laura Alonso Alemany
openaire   +2 more sources

Challenges in the Implementation of Students’ Professional Practicum in a Virtual Environment [PDF]

open access: possible2024 47th MIPRO ICT and Electronics Convention (MIPRO)
The coronavirus pandemic has introduced a new discourse into the reflections on the teaching process. Teaching shifted from a real-life environment to a virtual one, and teachers at all levels of education were faced with new challenges that depended largely on teachers’ digital skills, but also on their creativity and ingenuity. Professional practicum,
Jukić, Renata, Žižanović, Senka
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Virtual simulation to personalize student learning in a required pharmacy course.

Currents in Pharmacy Teaching and Learning, 2018
BACKGROUND AND PURPOSE Virtual simulation is used to provide a realistic and safe environment for student pharmacists to learn and practice a variety of skills in the didactic and experiential settings.
Kayla Ambroziak   +3 more
semanticscholar   +1 more source

Challenges and Victories of Virtual Environments With Students With Disabilities

2022
The COVID-19 pandemic that began in 2020 altered the educational environment for everyone. Moving from an in-person environment to a virtual one can be highly problematic for individuals (specifically, students with disabilities) whose teachers most often use direct instruction strategies that require face-to-face interaction.
Dennis Cavitt, Danielle Kovach
openaire   +1 more source

Virtual environments for student fieldwork using networked components

International Journal of Geographical Information Science, 1999
The topics of virtual environments and information technology are addressed here in the context of fieldwork teaching. A pedagogic rationale is presented that considers the objectives of fieldwork and outlines the potential utility of networked graphical tools in this mode of teaching that is so essential to a range of subjects.
Jason Dykes, Kate Moore, Jo Wood
openaire   +2 more sources

Students' participation in virtual learning environments

2020
The development of computer technologies, the popularity of the Internet in higher education, and its rapid growth into a pervasive and almost omnipresent technology have made it an affordable technology that fosters learning. The Internet is creating a complex environment which provides access to an almost unlimited amount of information and easy ...
openaire   +1 more source

An analysis on student profiles in learning virtual environments

2017 Twelfth Latin American Conference on Learning Technologies (LACLO), 2017
By means of the association of Psychology, Pedagogy and Computer Science concepts, it has been possible to develop several models, methods and tools to provide personalized education and adaptive support to different student's profiles. This knowledge area is associated with Adaptive Learning.
Janalívia Carneiro   +2 more
openaire   +1 more source

Virtual Environment and Instruments for Student Olympiad on Cybernetics

IFAC Proceedings Volumes, 2010
Abstract This paper describes technology of virtual laboratories in Learning Management System AcademicNT. Answer checking techniques, algorithms and data transfer protocol are examined in this paper.
Andrey V. Lyamin, Oleg E. Vashenkov
openaire   +1 more source

Student-Centered Virtual Design Studio Environments

2020
Student-centered learning and teaching (SCLT) are rooted in a constructivist view of learning that places the learner at the center of the learning process. One form of SCLT in higher education (HE) is studio-based learning and teaching. Studio-based learning typically occurs in a face-to-face classroom in arts, engineering or design schools, but it ...
Jessica Briskin, Susan M. Land
openaire   +1 more source

The Impact of Collaborative Learning Virtual Environments on Student's Performance

2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)
This research explored the potential of collaborative virtual environments (CVEs) in delivering and assessing course content in higher education. The study examined the role of “asymmetric” (i.e., one participant interacting within the virtual reality (VR) setting and the other “guiding” outside of it) and “symmetric” (i.e., both participants taking a ...
Ourania Koutzampasopoulou Xanthidou   +2 more
openaire   +2 more sources

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