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Virtual environment for telerobotics

Integrated Computer-Aided Engineering, 2001
A common problem faced by institutions concerns the limited availability of expensive robotics and control equipment, with which students in the educational program can work, in order to acquire valuable ‘hands on’ experience. The Multiple Manipulators for Training and Education (MuMaTe) virtual control and robotics laboratory was launched on the World
Riko Safaric   +3 more
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Medicine in virtual environments

Technology and Health Care, 1995
Virtual Environments allow a human to interact with a (computer) system in such a way that a high level of presence in a computer-synthesised world is experienced. In principle, all human senses are involved with the interaction. Many applications may benefit from this type of human-machine interfacing, however, few have emerged so far for medicine. In
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Collaborative virtual environments

Communications of the ACM, 2001
CVEs can be seen as the result of aconvergence of research interestswithin the VR and computer-sup-ported cooperative work (CSCW)communities. Within the CVEs rep-resent a natural extension of currentcommercial single-user VR technol-ogy to support multiple participants.This extension allows better supportfor a range of applications.
Steve Benford   +3 more
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Semantic virtual environments

Special interest tracks and posters of the 14th international conference on World Wide Web - WWW '05, 2005
The main problem targeted by this research is the lack of flexibility of virtual objects within a Virtual Environment. Virtual objects are difficult to re-use in applications or contexts different from the ones they were designed for. This refers mainly to the need for adaptive entities, from the points of view of the geometric representation and user ...
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Virtual Worlds-a virtual environment architecture

Proceedings. Computer Graphics International (Cat. No.98EX149), 2002
The authors present Virtual Worlds as an open architecture for large-scale virtual environments with multi-users. It is based on the integration of VRML, Java and the Internet bringing forth a cross-platform solution. Virtual Worlds is furnished with a set of tools and APIs that allow one to create, extend and customise one's own virtual environment.
Manuel Fradinho Duarte de Oliveira   +1 more
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Volumetric virtual environments

Journal of Computer Science and Technology, 2000
Driven by fast development of both virtual reality and volume visualization, we discuss some critical techniques towards building a volumetric VR system, specifically the modeling, rendering, and manipulations of a volumetric scene. Techniques such as voxel-based object simplification, accelerated volume rendering, fast stereo volume rendering, and ...
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Virtual Worlds as Environments for Virtual Customer Integration

2012 45th Hawaii International Conference on System Sciences, 2012
Since companies have recognized that the integration of customers into processes of product innovation has become a critical factor for success, new concepts of virtual customer integration have been developed to investigate customer's needs and to identify customer-generated ideas.
Stieglitz, Stefan, Brockmann, Tobias
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Virtual Environments for Anyone

IEEE Multimedia, 2008
Recently, powerful programmable GPUs and VR-style input devices like the Wii controller have become common. This brings the worlds of VR, computer graphics, and games together. The technological advances that enable one to move between those worlds and create game-like VR appliances such as Flight Vienna with inexpensive commodity hardware and ...
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The Hybrid World of Virtual Environments

Computer Graphics Forum, 1999
Much of the work concerned with virtual environments has addressed the development of new rendering technologies or interaction techniques. As the technology matures and becomes adopted in a wider range of applications, there is, however, a need to better understand how this technology can be accommodated in software engineering practice.
Smith S, Duke D, Massink M
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Distributed virtual environments

IEEE Computer Graphics and Applications, 1996
Putting the reality into virtual environments requires much more than outstanding 3D computer graphics and effective human computer interaction. To be "real", elements of the virtual environment must not only look realistic and provide natural interaction, they must move correctly, behave believably, and approximate the complexity of the real world ...
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