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Navidget for immersive virtual environments

Proceedings of the 2008 ACM symposium on Virtual reality software and technology, 2008
We present a novel interaction technique called Immersive Navidget for navigation in immersive virtual environments (VE), see Figure 1. This technique, based on Navidget, allows fast and easy 3D camera positioning from simple controls. In this paper, we focus on the technical issues that are induced by the VR setups and we propose solutions to adapt ...
Knoedel, Sebastian   +2 more
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Regulating virtual environments

Proceedings of the International Conference on the Foundations of Digital Games, 2012
Online gaming environments feature a number of challenging regulatory issues; a diverse player base, uneven power relationship, and lack of real dispute resolution mechanisms. By conducting an ethnographic study of the online environment Eve Online, and using as a comparative the offshore gaming industry, I consider how we might look to regulate, and ...
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An Integrated Virtual Environment System

Presence: Teleoperators and Virtual Environments, 1993
Virtual environment research involves a number of related problems from a variety of domains. A joint research at the George Washington University and the Naval Research Laboratory is bringing together issues from these domains to study the factors that contribute to an integrated virtual environment.
Hahn, James K.   +4 more
openaire   +2 more sources

A taxonomy for networked virtual environments

IEEE MultiMedia, 1997
We discuss virtual environments in the context of how to distribute network communications, views, data, and processes while emphasizing those aspects critical to scaling environments. Systems that demand strong data consistency, causality, and reliable communications while supporting real-time interaction are not likely to scale very well. Furthermore,
Macedonia, Michael, Zyda, Michael
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Interoperable networked virtual environments

Proceedings. IEEE International Conference on Multimedia Computing and Systems (Cat. No.98TB100241), 2002
The interoperability between heterogeneous distributed virtual environments is one of the main problem virtual reality will have to face in the very near future. This article presents the main concepts we propose in NOVA (Networked Open Virtual Environment).
Soto, Michel, Allongue, Sébastien
openaire   +2 more sources

An environment for a Virtual Hypermedia Factory

IEEE Multimedia, 1999
The Advanced Information System group of the National Research Council (CNR) Computer Science Department at the Cybernetics Institute has become involved in research concerning hypermedia systems in the field of cultural heritage. This activity takes place within the three-year project "An Environment for a Virtual Hypermedia Factory" (VHF).
Claudia Di Napoli, Mario Mango Furnari
openaire   +4 more sources

Magnetoencephalography in a virtual environment.

2020
Magnetoencephalography (MEG) is a functional neuroimaging technology which allows researchers to probe brain activity with fine-grained temporal and spatial resolution. By measuring the femtotesla-scale magnetic fields produced by neural currents, the underlying distribution of these currents can be estimated, enabling maps of brain electrophysiology ...
openaire   +2 more sources

Teleconferencing and Collaboration in Virtual Environments

1997
A recent trend in many organizations is the increasing acceptance of teleworking. The so-called groupware applications play an important role in the field of teleworking. These applications, based on networking, support collaboration of geographically remote people by means of advanced computer technologies.
Kuijpers, N.H.L., Jacobs, Harro
openaire   +2 more sources

Virtual commissioning in a virtual environment

2016 Petroleum and Chemical Industry Conference Europe (PCIC Europe), 2016
Modern process plants are becoming more and more complex, with high demands placed on design, engineering and operation. Throughout the lifecycle of process plants, there is always the typical conflict involving costs, time and quality. One way of resolving this conflict is to consider simulation technology as it can be used to answer questions ...
openaire   +1 more source

Responsive virtual environments

Communications of the ACM, 1997
David Zeltzer, Rita K. Addison
openaire   +1 more source

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