Results 51 to 60 of about 840,870 (303)
Exploring the Impact of Digital Technologies on Team Collaborative Design
This paper presents the results of a protocol study exploring the impact of various digital technologies on team collaborative design processes. Previous studies have suggested that compared to traditional methods such as sketching, digital technologies ...
Rongrong Yu +2 more
doaj +1 more source
When Windmills Turn Into Giants: The Conundrum of Virtual Places [PDF]
While many papers may claim that virtual environments have much to gain from architectural and urban planning theory, few seem to specify in any verifiable or falsifiable way, how notions of place and interaction are best combined and developed for ...
Champion, Erik
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Movement in cluttered virtual environments [PDF]
Imagine walking around a cluttered room but then having little idea of where you have traveled. This frequently happens when people move around small virtual environments (VEs), searching for targets.
Jones, D.M., Ruddle, R.A.
core +3 more sources
ABSTRACT Objective To investigate the value of constructing models based on habitat radiomics and pathomics for predicting the risk of progression in high‐grade gliomas. Methods This study conducted a retrospective analysis of preoperative magnetic resonance (MR) images and pathological sections from 72 patients diagnosed with high‐grade gliomas (52 ...
Yuchen Zhu +14 more
wiley +1 more source
ObjectivesHuman perception of the built environment affects emotional and physiological states. This research focused on the association between evaluating a space’s visual qualities and physiological responses by mediating film contents to indicate the ...
Hamidreza Sakhaei +2 more
doaj +1 more source
The co-evolution of the “social” and the “technology": a netnographic study of Social movements in virtual worlds [PDF]
Virtual worlds provide new forms of social interaction. They offer alternative spaces where social functions can be carried out in online three-dimensional virtual environments.
Gardner, L, Mckenna, Brad, Myers, M
core +2 more sources
Investigating affordances of virtual worlds for real world B2C e-commerce [PDF]
Virtual worlds are three-dimensional (3D) online persistent multi-user environments where users interact through avatars. The literature suggests that virtual worlds can facilitate real world business-to-consumer (B2C) e-commerce. However, few real world
Laing, A. +5 more
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Objective A patient‐centered approach for chronic disease management, including systemic lupus erythematosus (SLE), aligns treatment with patients’ values and preferences, leading to improved outcomes. This paper summarizes how patient experiences, perspectives, and priorities informed the American College of Rheumatology (ACR) 2024 Lupus Nephritis (LN)
Shivani Garg +20 more
wiley +1 more source
This paper aims to theorise how virtual reality (VR) can contribute to the development of contextual architecture. We start by considering how an architectural context may translate into a virtual domain, introducing preliminary definitions of what a ...
Soroush Masoumzadeh +5 more
doaj +1 more source
Using virtual worlds for online role-play [PDF]
The paper explores the use of virtual worlds to support online role-play as a collaborative activity. This paper describes some of the challenges involved in building online role-play environments in a virtual world and presents some of the ideas being ...
Gardner, M, Horan, B
core

