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Virtual Learning Environments: Real or virtual learning?

2011
Virtual Learning Environments have become ubiquitous in higher education (Eynon 2008; Paulsen 2003). There is genuine debate over the effectiveness of VLEs as teaching and learning tools with some academics believing they offer innovative opportunities to generate debate and interest amongst students (Uskov 2002).
Ivins, Jon, Bassford, Marie
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Virtual Learning Environment

2014
According to Kumar (1998) VLE is a self-contained web based system that requires no other technology to offer classes. Because no special network is required beyond an HTML internet browser, classes can be accessed from any computer anywhere in the world, and supplies time- flexible courses that can be taken anytime as long as the course is posted on ...
openaire   +1 more source

Virtual Learning Environments

2021
Virtual learning environments in education describe a wide array of technological platforms whose main purpose is to extend learning beyond physical space. These environments allow learning to take place outside of the classroom, even if the student is physically located in the classroom.
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Interaction in Virtual Learning Environments

2023
Javier Muñoz-Basols   +1 more
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Virtual Learning Environments

2011
The growing experimentation with multi-user virtual environments for educational purposes demands rigorous examination of all aspects of these digital worlds. While their use appears to enhance and expand traditional distance learning, educators acknowledge that barriers to access remain, including a steep learning curve for orienting users to MUVE ...
Mitzi P. Trahan   +2 more
openaire   +1 more source

Factors affecting usability of 3D model learning in a virtual reality environment

Interactive Learning Environments, 2022
Hsinfu Huang, Chang-Franw Lee
exaly  

Comparative study on emotions analysis from facial expressions in children with and without learning disabilities in virtual learning environment

Education and Information Technologies : Official Journal of the IFIP technical committee on Education, 2019
Nihal Ouherrou   +3 more
semanticscholar   +1 more source

DAVE: Deep Learning-Based Asymmetric Virtual Environment for Immersive Experiential Metaverse Content

Electronics (Switzerland), 2022
Yunsik Cho   +2 more
exaly  

Mind the gap: Cognitive active learning in virtual learning environment perception of instructors and students

Education and Information Technologies : Official Journal of the IFIP technical committee on Education, 2019
F. Annansingh
semanticscholar   +1 more source

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