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Virtual SceneBean: a Learning Object Model for Collaborative Virtual Learning Environment [PDF]

open access: yesInformatics in Education, 2004
It is commonly agreed that a well-balanced mix of collaboration, training and simulation eventually produce a superior learner. Today's collaborative design and learning environments integrate variety of interactive objects as well as many technological ...
Jinan FIAIDHI
doaj   +2 more sources

Virtual learning object and environment: a concept analysis [PDF]

open access: yesRevista Brasileira de Enfermagem, 2017
Objective: To analyze the concept of virtual learning object and environment according to Rodgers' evolutionary perspective. Method: Descriptive study with a mixed approach, based on the stages proposed by Rodgers in his concept analysis method.
Pétala Tuani Candido de Oliveira Salvador   +5 more
doaj   +5 more sources

Deep Reinforcement Learning-Based DQN Agent Algorithm for Visual Object Tracking in a Virtual Environmental Simulation

open access: yesApplied Sciences, 2022
The complexity of object tracking models among hardware applications has become a more in-demand task to accomplish with multifunctional algorithm skills in various indeterminable environment tracking conditions.
Jin-Hyeok Park   +3 more
doaj   +3 more sources

Virtual Learning Communities: a learning object integrated into e-learning platform [PDF]

open access: yesInternational Federation for Information Processing, 2008
COMVIA (COMunidades VIrtuais de Aprendizagem — in Portuguese language, is a learning object that cares about virtual learning communities based on standard interaction. In this paper we describe the final results of this study highlighting the ways in which the students interact through the COMVIA object in e-learning situations.
Patricia Alejandra Behar
exaly   +3 more sources

Deep Reinforcement Learning Tf-Agent-Based Object Tracking With Virtual Autonomous Drone in a Game Engine

open access: yesIEEE Access, 2023
The recent development of object-tracking frameworks has affected the performance of many manufacturing and industrial services such as product delivery, autonomous driving systems, security systems, military, transportation and retailing industries ...
Khurshedjon Farkhodov   +3 more
doaj   +3 more sources

Learning to Explore the Structure of Kinematic Objects in a Virtual Environment [PDF]

open access: yesFrontiers in Psychology, 2015
The current study tested the quantity and quality of human exploration learning in a virtual environment. Given the everyday experience of humans with physical object exploration, we document substantial practice gains in the time, force, and number of ...
Marcus eBuckmann   +7 more
doaj   +5 more sources

Virtual Learning Environment to Support Object Oriented Programming Learning

open access: yesRevista Colombiana de Computación, 2012
Object-oriented programming is one of the core programming paradigms taught in introductory programming courses in engineering.
Adriana M. Angarita   +2 more
doaj   +2 more sources

Transforming Interactive Educational Content into Immersive Virtual Reality Learning Objects

open access: yesApplied Sciences
Currently, the integration of immersive virtual reality applications into learning management systems is limited, which disadvantages kinesthetic learners, as the majority of learning material is mostly written or visual in nature. This research presents
Pranas Jaruševičius   +4 more
doaj   +3 more sources

Construction of hypermedia for prevention of bloodstream infection [PDF]

open access: yesRevista Brasileira de Enfermagem, 2020
Objective: To describe the process of construction and assessment of the content of a Virtual Learning Object on preventing bloodstream infections associated with infusion therapy.
Isabel Cussi Brasileiro Dias   +5 more
doaj   +3 more sources

Design and Implementation of Virtual Reality Interactive Product Software Based on Artificial Intelligence Deep Learning Algorithm

open access: yesAdvances in Multimedia, 2022
The aim of this study is to improve the interactive needs of artificial intelligence in the virtual reality environment. Based on the in-depth study of the interactive needs of virtual reality, a virtual reality interactive glove based on nine-axis ...
Yi Wang, Junhai Sun
doaj   +1 more source

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