Results 91 to 100 of about 193,972 (301)

Objects, subjects, bits and bytes: learning from the digital collections of the National Museums [PDF]

open access: yes, 2009
This paper is concerned with online museum education, exploring the themes of user-centredness, digitization, authority and control. Taking as its starting point the shift of focus in museum policy from the collection to the user-learner, it suggests ...
Bayne, Sian, Ross, Jen, Williamson, Zoe
core   +1 more source

Developing serious games for cultural heritage: a state-of-the-art review [PDF]

open access: yes, 2010
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner   +60 more
core   +1 more source

Life after herbarium digitisation: Physical and digital collections, curation and use

open access: yesPLANTS, PEOPLE, PLANET, EarlyView.
Societal Impact Statement Collections of dried plant specimens (herbaria) provide an invaluable resource for the study of many areas of scientific interest and conservation globally. Digitisation increases access to specimens and metadata, enabling efficient use across a broad spectrum of research.
Alan James Paton   +39 more
wiley   +1 more source

Assessing current curation, identification and digitisation practices in herbaria: Results from a global survey

open access: yesPLANTS, PEOPLE, PLANET, EarlyView.
The value of herbarium specimens depends largely on the accuracy and accessibility of the data captured, which is dependent on curation practices. Previous studies have shown high levels of misidentification in collections, which become more problematic with increased access.
Celia C. Aceae   +3 more
wiley   +1 more source

VirtuNarrator: Crafting museum narratives via spatial layout in creating customized virtual museums

open access: yesVisual Informatics
Curation in museums involves not only presenting exhibits for visitors but also deeply shaping a systematic narrative experience through deliberate spatial layout design of the museum space.
Yonghao Chen   +5 more
doaj   +1 more source

Museum Maya Indonesia: An immersive museum prototype for cultural education [PDF]

open access: yesSHS Web of Conferences
The development of this virtual museum was a collaborative project of lecturers and students as an effort to create learning media about Indonesia’s cultural identity and history.
Noviana Eka, Plank Uli, Wand Eku
doaj   +1 more source

Remembering a Virtual Museum Tour: Viewing Time, Memory Reactivation, and Memory Distortion. [PDF]

open access: yesFront Psychol, 2022
Daviddi S   +4 more
europepmc   +1 more source

Digitising biological collections to advance National Species Inventories: A case study from the flora of Chile

open access: yesPLANTS, PEOPLE, PLANET, EarlyView.
In response to Chile's public policy to establish a national biodiversity inventory and monitoring system, we launched the HerbarioDigital.cl portal. We have digitised over 120,000 specimens representing more than 3,900 species from two Chilean herbaria, integrating them through a curated local taxonomic index.
Ricardo A. Segovia   +5 more
wiley   +1 more source

The Building That Teaches: Exploring Augmented Reality Affordances in Academic Incubators

open access: yesJournal of Interior Design, EarlyView., 2022
ABSTRACT Efforts to enhance the experience of interior environments have led to experimentation with augmented reality (AR) technology to encourage users to participate in the built space using their mobile devices. To investigate the role of AR technologies in interior design experiences, we highlight the interdisciplinary design of a mobile AR ...
Leah Scolere, Laura Malinin
wiley   +1 more source

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