Results 201 to 210 of about 7,431 (265)
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Virtual Video Prototyping

Human-Computer Interaction, 2006
Computing power is an integrated part of our physical environment, and since our physical environment is three-dimensional, the virtual studio technology, with its unique potential for visualizing digital 3D objects and environments along with physical objects, offers an obvious path to pursue in order to envision future usage scenarios in the domain ...
Kim Halskov, Rune Nielsen
openaire   +3 more sources

Virtual Prototyping of Shoes

IEEE Computer Graphics and Applications, 2011
Industrial product design usually involves two phases: artistic design and technical design. Because artistic designers are concerned mainly with integrating aesthetics and functionality, design concepts usually must be modified to satisfy technical constraints.
Tom Kühnert   +2 more
openaire   +2 more sources

VHDL virtual prototyping

Proceedings Sixth IEEE International Workshop on Rapid System Prototyping. Shortening the Path from Specification to Prototype, 2002
Prototyping has been used to develop electronic systems for a long time. In this work a new prototyping approach, that we named VHDL Virtual Prototyping, is introduced. The new approach introduces VHDL models as the hardware part of the system prototype.
Serafín Olcoz   +2 more
openaire   +1 more source

Towards a virtual factory prototype

2015 Winter Simulation Conference (WSC), 2015
A virtual factory should represent most of the features and operations of the corresponding real factory. Some of the key features of the virtual factory include the ability to assess performance at multiple resolutions and generate analytics data similar to what is possible in a real factory.
Jain, Sanjay   +3 more
openaire   +3 more sources

Virtual institutions prototype

International Joint Conference on Autonomous Agents and Multiagent Systems, 2009
Virtual Institutions are Virtual Worlds with normative regulation of participants' interactions. This paradigm is based on normative multiagent systems and is technologically supported by Electronic Institutions. In this paper we outline the prototype that illustrates the application of Electronic Institutions to the domain of Virtual Worlds.
Anton Bogdanovych   +2 more
openaire   +2 more sources

A comparative study of virtual prototyping and physical prototyping

International Journal of Manufacturing Technology and Management, 2004
The new product development process makes use of both virtual and physical prototypes. There is an increasing need to reduce the time and cost required when converting from one to the other. There is also a potential need to use them both simultaneously.
Ian Gibson, Zhan Gao, Ian Campbell
openaire   +3 more sources

Rapid prototyping of virtual environments

Computing in Science & Engineering, 2000
The goal of virtual reality is to fully or partially immerse a human in a visually coupled environment. By tracking the position and orientation of the user with sensors designed for this purpose and by coupling these measurements with a high-performance computer graphics system, we can generate a computer-synthesized view of a virtual environment that
Marco Lanzagorta   +3 more
openaire   +1 more source

A prototype virtual haptic bronchoscope

IEEE/RSJ International Conference on Intelligent Robots and System, 2003
In this paper, we describe the design of the hardware and software for a virtual bronchoscope with force feedback. A haptic interface allows surgeons to feel the reaction force of virtual pneumonic surgery as if they were touching the area directly. We present novel algorithms for haptic force rendering, and examine its ability to display force.
Qi Wang, Yongsheng Ou, Yangsheng Xu
openaire   +1 more source

Virtual prototypes in usability testing

Proceedings of the 34th Annual Hawaii International Conference on System Sciences, 2005
This paper describes a study of a three-dimensional virtual prototype intended for usability resting and concept validation over the Internet. A virtual reality modeling language (VRML)-model of a fictive mobile phone concept with simulated interaction functionality was tested for usability following two approaches.
Kari Kuutti   +6 more
openaire   +1 more source

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