Results 121 to 130 of about 9,294,963 (257)
The Virtual Physics Lab - Virtual Reality as a teaching tool [PDF]
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast opportunity to be applied in the field of education and at the same time support the theory of constructivism.
Romli, R. +2 more
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Dissecting the dissection laboratory: Elements for designing a human anatomy laboratory
Abstract The human anatomy dissection laboratory is a critical component of anatomical and medical education. Development, maintenance, and stocking of these laboratory spaces have unique demands, with all of the challenges in running a laboratory with Biosafety Laboratory Level 2 (BSL‐2) classification, housing a large volume of tissues saturated with
Rhiannon E. Robinson +13 more
wiley +1 more source
Objective This study aims to evaluate the effectiveness of virtual reality‐based aversion therapy in reducing craving, alleviating depression, and improving self‐efficacy in patients with substance use disorders undergoing methadone maintenance therapy ...
Nasim Sadeghi +5 more
doaj +1 more source
IntroductionMajor depressive disorder (MDD) is a debilitating mental health condition with a high global prevalence, characterized by profound psychological and neurobiological alterations.
Hesed Virto-Farfan +3 more
doaj +1 more source
Virtual Reality for Mental Disorders
In my thesis, I explore the use of Virtual Reality (VR) for treating mental disorders, focusing on its role in exposure therapy. I examine how VR can help patients confront phobias and anxiety in controlled, immersive environments.
Ibrahimi, Bora
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Virtual reality exposure treatment (VRET) is an emerging technique that overcomes many challenges of in vivo exposure-based treatments in clinical psychology.
Krisch, Kirra +3 more
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Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source
Abstract Despite regulatory progress being made in the past two decades, off‐label drug use in paediatrics remains pervasive, with prevalence estimated between 3% and 97% of prescriptions across different clinical settings. Off‐label use—defined as prescribing outside the conditions described in the Summary of Product Characteristics (SmPC)—is often ...
Tjitske M. van der Zanden +3 more
wiley +1 more source
Influence of game therapy on urinary incontinence patients: a systematic review
This study performed a systematic review of game therapy effects on urinary incontinence patients. Eleven databases (PubMed, SCOPUS, SciELO, LILACS, Web of Science, EMBASE, Cochrane library, LIVIVO, OpenGrey, OpenThesis, and OATD) were used as research ...
Anita Bellotto Leme Nagib +7 more
doaj +1 more source
Adaptive Virtual Reality And Its Application In Autism Therapy
Virtual reality (VR) technology advances are enabling technolgy-assisted intervention in developmental disorders such as autism spectrum disorders (ASD).
Bekele, Esubalew +4 more
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