Results 111 to 120 of about 59,298 (310)

A study of user perceptions of the relationship between bump-mapped and non-bump-mapped materials, and lighting intensity in a real-time virtual environment

open access: yes, 2008
The video and computer games industry has taken full advantage of the human sense of vision by producing games that utilize complex high-resolution textures and materials, and lighting technique.
Breland, J.S.   +2 more
core  

Developing Systematics Regarding Virtual Reconstruction of Synagogues [PDF]

open access: yes, 2002
Computer-assisted reconstruction of no-longer existent (architectural) objects and their surroundings amounts to a “virtual comeback”. Irreversible destruction having removed identity-establishing buildings from the urban surface forever is the principal
Martens, Bob; orcid:, Peter, Herbert
core   +1 more source

Unraveling the Power of Disorder: A Bioinspired Cuttlebone Structure With Superior Strength, Energy Absorption and Isotropy

open access: yesAdvanced Science, EarlyView.
Cuttlebone‐inspired architected metamaterials introduce controlled structural disorder to simultaneously enhance strength, energy absorption, and compressive stability. Tunable disorder suppresses shear anisotropy, outperforms periodic lattices, and establishes discrete randomness as a robust route to high‐performance lightweight mechanical ...
Zengqin Shi   +7 more
wiley   +1 more source

Digital identities. Technologies for the Conservation, Reconstruction and Fruition of the Sculptural Heritage.

open access: yesDisegnare con, 2021
The following essay investigates the study of ancient statuary in close connection with the application of digital technologies that are involved from the indirect survey of anthropomorphic artefacts to the reading, interpretation and communication about
Gabriella Liva
doaj  

Case-based planning for large virtual agent societies

open access: yes, 2017
In this paper we discuss building large scale virtual reality reconstructions of historical heritage sites and populating it with crowds of virtual agents.
Tomas Trescak   +3 more
core   +1 more source

Diffusion‐Based Generative Model With Scaffold‐Hopping Strategy Yields Highly Potent Bioactive Molecules

open access: yesAdvanced Science, EarlyView.
SMarT‐Diff introduces a multi‐objective generative paradigm that integrates scaffold hopping with structure‐aware scoring to enable controlled exploration beyond the training distribution. The framework consistently balances drug‐likeness, synthesizes accessibility and bioactivity, yielding chemically diverse candidates with enhanced properties.
Yuwei Yang   +8 more
wiley   +1 more source

Multidisciplinary study for the documentation of the Ramintoja Church in Vilnius. Development of 3D models for virtualization and historical reconstruction.

open access: yesDisegnare con, 2021
The paper intends to present the results of a multidisciplinary project concerning the architectural documentation and the three-dimensional virtualization of the Ramintoja Church in Vilnius (Lithuania), conducted through morphological-metric, diagnostic
Stefano Bertocci   +3 more
doaj  

How Advanced Artificial Intelligence Technologies Shape Drug–Drug and Drug–Target Interaction Modeling

open access: yesAdvanced Science, EarlyView.
This review explores the convergence of artificial intelligence technologies in modeling drug–drug and drug–target interactions. By evaluating advanced feature engineering, architectural innovations, and learning paradigms reveals shared evolutionary trends and critical challenges, such as cold‐start settings and shortcut learning.
Xin Sun, Tong Wang
wiley   +1 more source

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