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Virtual Space

Space and Culture, 2014
Drawing on the results of a study examining the use of Second Life as a platform for social support by people with myalgic encephalomyelitis/chronic fatigue syndrome (ME/CFS), the authors posit that virtual architecture needs to be designed to be inclusive to people with cognitive impairments.
Best, K., Butler, S.
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Virtualization of virtual memory address space

Proceedings of the Second International Conference on Computational Science, Engineering and Information Technology, 2012
Virtualization has essentially transformed computing from conventional system architecture (of running particular operating systems on only selected platforms) to a more integrated architecture that facilitates the interoperability of applications, operating systems and hardware platforms.
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Virtual bodies and virtual spaces

Kybernetes, 2001
In the Transcendental Aesthetic part of the Critique of Pure Reason, Immanuel Kant stated the a priori necessity of the singularity of space that, “we can represent to ourselves only one space; and if we speak of diverse spaces, we mean thereby only parts of one and the same space … these parts cannot precede the one all‐embracing space … they can be ...
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Virtual spaces and virtual manufacturing

2001 International Conferences on Info-Tech and Info-Net. Proceedings (Cat. No.01EX479), 2002
This article presents new problems linked to the increasing use of virtual spaces in the building of new types of manufacturing, currently known as virtual manufacturing (VM). VM has many consequences in the activity of industrial companies whatever the size, economic sector or geographical area.
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Creation of virtual auditory spaces

IEEE International Conference on Acoustics Speech and Signal Processing, 2002
High-quality virtual audio scene rendering is a must for emerging virtual/augmented reality applications and for perceptual user interfaces. We describe algorithms for creation of virtual auditory spaces using measured and non-individualized HRTFs and head tracking. Details of algorithms for HRTF interpolation, room impulse response creation, and audio
Dmitry N. Zotkin   +2 more
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Representing the semantics of virtual spaces

IEEE Multimedia, 1999
In the StarWalker virtual environment, users explore a shared semantic space and collaborate with concurrent visitors. The authors consider how StarWalker's design illustrates the potential of unifying spatial models, semantic structures, and social navigation metaphors in the development of multiuser virtual environments.
Chaomei Chen   +3 more
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Virtual work space for assembly

Systems and Computers in Japan, 1994
AbstractTo implement a human interface for efficiently modeling 3‐D shapes on a computer, a virtual works space enabling direct manipulation of a shape model on a computer similar to manipulating a real 3‐D object must be constructed. In this virtual work space, the tactile and force sensations arising while the object is manipulated must be fed back ...
Yukihiro Hirata   +3 more
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The Metaplastic Virtual Spaces

2008
Virtual reality systems need new metaphors for their communication. This paper presents a fuzzy enhanced semantic virtual space model. The application of the model tries to improve its conceptualization and definition of a new virtual world system. The paper explains more precisely the theoretical and artistic background of metaplastic virtual worlds ...
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Distributed interaction in virtual spaces

Proceedings 3rd IEEE International Workshop on Distributed Interactive Simulation and Real-Time Applications, 2003
Virtual spaces based on the metaphor of "shared network places" are becoming a well accepted implementation approach for multiuser, multimedia, distributed cooperative work environments to support the work activities and interactions of goal oriented business teams.
Alois Ferscha, James Johnson
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Theatrical storytelling in a virtual space

Proceedings of the 1st ACM workshop on Story representation, mechanism and context, 2004
In this paper, we explore the uniqueness of storytelling in a theatrical context. From this exploration, we present a theoretical structure for classifying theatrical performance and describe a technical framework for creating such performances in a virtual space.
Joe Geigel, Marla Schweppe
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