Results 121 to 130 of about 6,843,658 (362)

Solution‐Processed Two‐Dimensional Indium Oxide on Sodium‐Embedded Alumina for Reconfigurable Optoelectronic Synaptic Transistors

open access: yesAdvanced Functional Materials, EarlyView.
Wafer‐scale two‐dimensioanl In2Se3 oxidized into InOx on sodium‐embedded beta‐alumina enables multifunctional reconfigurable electronics. Sodium ions accumulate within distinct spatial distribution under drain‐controlle and gate‐controlled operation. Drain‐control operation gives controllability of ultraviolet‐driven optoelectronic synaptic conductance
Jinhong Min   +13 more
wiley   +1 more source

Maps in video games – range of applications

open access: yesPolish Cartographical Review, 2015
The authors discuss the role of the map in various game genres, specifically video games. Presented examples illustrate widespread map usage in various ways and forms by the authors of games, both classic and video. The article takes a closer look at the
Chądzyńska Dominika, Gotlib Dariusz
doaj   +1 more source

Virtual arts: Visual arts education in the virtual world of Second Life

open access: yes, 2010
Virtual worlds are emerging as the new frontier in the use of ICTs for the engagement of students in primary, secondary and tertiary education. In 2010 the use of the virtual world, Second Life, was trialled as a pedagogical tool in the training of ...
Jacka, Lisa, Ellis, Allan
core  

Ultrasmall High‐Entropy Materials: Nanoscale Effects, Synthesis, and Mechanistic Insights

open access: yesAdvanced Functional Materials, EarlyView.
This review article focuses on sub‐10 nm high‐entropy materials that combine nanoscale design with complex compositions for next‐generation applications. ABSTRACT Ultrasmall high‐entropy nanomaterials (USHENMs, <10 nm) merge multicomponent chemistry with size‐dependent effects, forming a distinct class of materials with unprecedented properties.
Yueyue He   +5 more
wiley   +1 more source

Spatial data processing for the purpose of video games

open access: yesPolish Cartographical Review, 2016
Advanced terrain models are currently commonly used in many video/computers games. Professional GIS technologies, existing spatial datasets and cartographic methodology are more widely used in their development.
Chądzyńska Dominika, Gotlib Dariusz
doaj   +1 more source

Low-frequency theta oscillations in the human hippocampus during real-world and virtual navigation

open access: yesNature Communications, 2017
Low-Frequency Oscillations (LFO) in the range of 7–9 Hz, or theta rhythm, has been recorded in rodents ambulating in the real world. However, intra-hippocampus EEG recordings during virtual navigation in humans have consistently reported LFO that appear ...
V. Bohbot   +3 more
semanticscholar   +1 more source

Motion Planning for Human Crowds: from Individuals to Groups of Virtual Characters

open access: yes, 2012
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virtual characters. One of the fundamental tasks that these characters have to perform is, on one hand, to plan their paths between different locations in the
Karamouzas, I.   +2 more
core  

Lindman Design - Virtual World Experiences

open access: yes, 2009
Below you ?nd a short summary of the paper I?d like to write. I chose these topics very careful, in order to make sure, I can provide proper information on them.
Lindman, Ludvaig
core   +1 more source

Adaptable Covalent Organic Framework‐Hydrogel Microneedles for Glucose‐Responsive Isoliquiritigenin Delivery in Diabetic Wound Therapy

open access: yesAdvanced Healthcare Materials, EarlyView.
We develop a covalent organic framework‐loaded Traditional Chinese Medicine monomer nanodrug delivery system (ISL@bCOF) via boron‐oxygen bonds, a smart response to glucose for delivering AI‐driven isoliquiritigenin (ISL) targeting ZBP1. This dynamic release mechanism, combined with transdermal delivery technology via potent microneedles, can modulate ...
Menghan Zhou   +9 more
wiley   +1 more source

Virtual World 360: A Virtual Tour of the World

open access: yesInternational Journal for Research in Applied Science and Engineering Technology
Virtual tourism has emerged as a revolutionary solution to overcome the limitations of traditional travel, such as physical, economic, and natural constraints. Using technologies like 360° imaging and virtual reality, it provides an immersive and accessible alternative for experiencing locations remotely.
openaire   +1 more source

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