Results 121 to 130 of about 6,843,658 (362)
Wafer‐scale two‐dimensioanl In2Se3 oxidized into InOx on sodium‐embedded beta‐alumina enables multifunctional reconfigurable electronics. Sodium ions accumulate within distinct spatial distribution under drain‐controlle and gate‐controlled operation. Drain‐control operation gives controllability of ultraviolet‐driven optoelectronic synaptic conductance
Jinhong Min +13 more
wiley +1 more source
Maps in video games – range of applications
The authors discuss the role of the map in various game genres, specifically video games. Presented examples illustrate widespread map usage in various ways and forms by the authors of games, both classic and video. The article takes a closer look at the
Chądzyńska Dominika, Gotlib Dariusz
doaj +1 more source
Virtual arts: Visual arts education in the virtual world of Second Life
Virtual worlds are emerging as the new frontier in the use of ICTs for the engagement of students in primary, secondary and tertiary education. In 2010 the use of the virtual world, Second Life, was trialled as a pedagogical tool in the training of ...
Jacka, Lisa, Ellis, Allan
core
Ultrasmall High‐Entropy Materials: Nanoscale Effects, Synthesis, and Mechanistic Insights
This review article focuses on sub‐10 nm high‐entropy materials that combine nanoscale design with complex compositions for next‐generation applications. ABSTRACT Ultrasmall high‐entropy nanomaterials (USHENMs, <10 nm) merge multicomponent chemistry with size‐dependent effects, forming a distinct class of materials with unprecedented properties.
Yueyue He +5 more
wiley +1 more source
Spatial data processing for the purpose of video games
Advanced terrain models are currently commonly used in many video/computers games. Professional GIS technologies, existing spatial datasets and cartographic methodology are more widely used in their development.
Chądzyńska Dominika, Gotlib Dariusz
doaj +1 more source
Low-frequency theta oscillations in the human hippocampus during real-world and virtual navigation
Low-Frequency Oscillations (LFO) in the range of 7–9 Hz, or theta rhythm, has been recorded in rodents ambulating in the real world. However, intra-hippocampus EEG recordings during virtual navigation in humans have consistently reported LFO that appear ...
V. Bohbot +3 more
semanticscholar +1 more source
Motion Planning for Human Crowds: from Individuals to Groups of Virtual Characters
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virtual characters. One of the fundamental tasks that these characters have to perform is, on one hand, to plan their paths between different locations in the
Karamouzas, I. +2 more
core
Lindman Design - Virtual World Experiences
Below you ?nd a short summary of the paper I?d like to write. I chose these topics very careful, in order to make sure, I can provide proper information on them.
Lindman, Ludvaig
core +1 more source
We develop a covalent organic framework‐loaded Traditional Chinese Medicine monomer nanodrug delivery system (ISL@bCOF) via boron‐oxygen bonds, a smart response to glucose for delivering AI‐driven isoliquiritigenin (ISL) targeting ZBP1. This dynamic release mechanism, combined with transdermal delivery technology via potent microneedles, can modulate ...
Menghan Zhou +9 more
wiley +1 more source
Virtual World 360: A Virtual Tour of the World
Virtual tourism has emerged as a revolutionary solution to overcome the limitations of traditional travel, such as physical, economic, and natural constraints. Using technologies like 360° imaging and virtual reality, it provides an immersive and accessible alternative for experiencing locations remotely.
openaire +1 more source

