Results 111 to 120 of about 8,126,261 (333)
Designing and Building immersive education spaces using Project Wonderland: from pedagogy through to practice [PDF]
This paper presents work on the JISC funded SIMiLLE project to build a culturally sensitive virtual world to support language learning. This builds on the MiRTLE project (funded by Sun Microsystems), which created a mixed-reality space for teaching and ...
Fowler, C +3 more
core
Moving between virtual and real worlds: second language learning through massively multiplayer online role playing games (MMORPGs) [PDF]
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual community. This type of online gaming can serve many purposes such as entertainment, social interaction, information exchange and education and is now an ...
Kongmee, Isara +3 more
core +2 more sources
Meniscus Pixel Printing for Contact‐Lens Vision Sensing and Robotic Control
A visual‐sensing contact lens is enabled by meniscus pixel printing (MPP), which rapidly patterns a 200 µm perovskite photodetector pixel in 1 s without masks, vacuum processing, or bulky equipment. A deep‐learning‐based super‐resolution reconstructs sparse on‐lens signals into 80 × 80 high‐resolution visual information, while AI‐driven eye‐tracking ...
Byung‐Hoon Gong +7 more
wiley +1 more source
Role Engagement and Anonymity in Synchronous Online Role Play
Role play activities provide opportunities for learners to adopt unfamiliar roles, engage in interactions with others, and get involved in realistic tasks. They are often recommended to foster the development of soft skills and a wider perspective of the
Sarah Cornelius +2 more
doaj
Spatially Modulated Morphotropic Phase Boundaries in a Compressively Strained Multiferroic Thin Film
ABSTRACT The coexisting rhombohedral‐like (R′, MA) and tetragonal‐like (T′, MC) monoclinic phases in compressively strained bismuth ferrite thin films exhibit exceptional piezoelectric and magnetic properties. While previous studies have largely focused on probing the morphotropic phase boundaries (MPBs) comprising ordered R′/T′ twins, their self ...
Ting‐Ran Liu +7 more
wiley +1 more source
Analysing qualitative data from virtual worlds: using images and text mining [PDF]
There is an increasing interest within both organisational and social contexts in virtual worlds and virtual reality platforms. Virtual worlds are highly graphical systems in which avatars interact with each other, and almost every event and conversation
Gardner, Lesley +2 more
core +1 more source
A virtual world of paleontology.
Computer-aided visualization and analysis of fossils has revolutionized the study of extinct organisms. Novel techniques allow fossils to be characterized in three dimensions and in unprecedented detail. This has enabled paleontologists to gain important
John A. Cunningham +4 more
semanticscholar +1 more source
Flexible piezoresistive pressure sensors underpin wearable and soft electronics. This review links sensing physics, including contact resistance modulation, quantum tunneling and percolation, to unified materials/structure design. We highlight composite and graded architectures, interfacial/porous engineering, and microstructured 3D conductive networks
Feng Luo +2 more
wiley +1 more source
Future of Augmented Reality [PDF]
Today virtual reality is very popular, but it is used mostly for entertainment. In future augmented reality referred to as the integration of digital information with the user's environment in real time will be the most popular thing in the world ...
Martynenko, A. A. +3 more
core
Emotional Qualities of VR Space
The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted a user study in ...
Kopper, Regis +3 more
core +1 more source

