Results 101 to 110 of about 6,843,658 (362)

A Simplified Laminar Flow Model for the Pultrusion of Glass Fiber/Polyethylene Terephthalate Commingled Yarns

open access: yesAdvanced Engineering Materials, EarlyView.
A simplified thermoplastic pultrusion model is developed to predict thermal fields in glass fiber/polyethylene terephthalate (GF/PET) composites with reduced computational cost. By combining effective material homogenization, validation against literature data, and Gaussian‐process‐based optimization, the study reveals how heating limits, pulling speed,
Elder Soares   +3 more
wiley   +1 more source

Chaotic worlds: an analysis of World of Warcraft [PDF]

open access: yes, 2010
Virtual worlds provide new forms of collaboration and social interaction. The World of Warcraft (WoW) is one such virtual world. It is the most popular example of what is called a Massively Multiplayer Online Role Playing Game (MMORPG). In this paper, we
Gardner, Lesley   +6 more
core  

Additive Manufacturing of Continuous Fibre Reinforced Composites: Process, Characterisation, Modelling, and Sustainability

open access: yesAdvanced Engineering Materials, EarlyView.
Additive manufacturing provides precise control over the placement of continuous fibres within polymer matrices, enabling customised mechanical performance in composite components. This article explores processing strategies, mechanical testing, and modelling approaches for additive manufactured continuous fibre‐reinforced composites.
Cherian Thomas, Amir Hosein Sakhaei
wiley   +1 more source

Role Engagement and Anonymity in Synchronous Online Role Play

open access: yesInternational Review of Research in Open and Distributed Learning, 2011
Role play activities provide opportunities for learners to adopt unfamiliar roles, engage in interactions with others, and get involved in realistic tasks. They are often recommended to foster the development of soft skills and a wider perspective of the
Sarah Cornelius   +2 more
doaj  

Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World

open access: yesIEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Immersive Virtual Reality (IVR) is a growing 3D environment, where social and commercial applications will require user authentication. Similarly, smart homes in the real world (RW), offer an opportunity to authenticate in the third dimension.
Ceenu George   +3 more
semanticscholar   +1 more source

Virtual Reality - Durchbruch in der Industrie

open access: yes, 2022
S.57-62Some shortcommings of Virtual Reality systems will be overcome in the near future. Examples are the high expenditures of up to a quarter of a million dollars, considering an innovation cycle of less than two years in this sector.
Schraft, R.D.
core  

Phase Field Failure Modeling: Brittle‐Ductile Dual‐Phase Microstructures under Compressive Loading

open access: yesAdvanced Engineering Materials, EarlyView.
The approach by Amor and the approach by Miehe and Zhang for asymmetric damage behavior in the phase field method for fracture are compared regarding their fitness for microcrack‐based failure modeling. The comparison is performed for the case of a dual‐phase microstructure with a brittle and a ductile constituent.
Jakob Huber, Jan Torgersen, Ewald Werner
wiley   +1 more source

Virtual Worlds for Learning in Metaverse: A Narrative Review

open access: yesSustainability
As digital technologies continue to evolve, they offer unprecedented opportunities to transform traditional educational paradigms. Virtual worlds offer a dynamic and immersive platform for fostering sustainability education, bridging the gap between ...
R. Damaševičius, T. Sidekerskienė
semanticscholar   +1 more source

Surveying The Virtual World. A Large Scale Survey in Second Life Using the Virtual Data Collection Interface (VDCI) [PDF]

open access: yes
Technology has always introduced changes in the way researchers administer surveys. A new technology known as virtual worlds has now emerged that promises to change data collection once again.
Mark W. Bell   +2 more
core  

From presence to consciousness through virtual reality

open access: yes, 2005
Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are
Slater, M   +5 more
core   +1 more source

Home - About - Disclaimer - Privacy